120% / 2 =55% (1牧师+1打手)
240% / 3 =80%
360% / 4 =90%
480% / 5 =96%
600% / 6 =100%
720% / 7 =103%
840% / 8 =105%
960% / 9 =107%
1080%/ 10=108%
1200%/ 11=109%
1320%/ 12=110% (1牧师负担11人)
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140% / 3 =47% (2牧师+1打手)
260% / 4 =65%
380% / 5 =76%
500% / 6 =87%
620% / 7 =89%
740% / 8 =92%
860% / 9 =96%
980% / 10=98%
1100%/ 11=100%
1220%/ 12=102% (2牧师负担10人)
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160% / 4 =40% (3牧师+1打手)
280% / 5 =56%
400% / 6 =67%
520% / 7 =74%
640% / 8 =80%
760% / 9 =84%
880% / 10=88%
1000%/ 11=91%
1120%/ 12=93% (3牧师负担9人)
实际情况会依互动状况而有所变化,
例如1人负担11人一定会出现补给拖延.
打手的战斗力也不可能全部都相同.
这些都是无法评估的部分.