弹指(满等)+简化(满等)+瞬时(随你几等)+持久力(满等) = 双 25%消耗
开起消耗剩 25%、持续消耗也是剩 25%,持久力不用P版,只要补回瞬时扣的就好了
4张MOD 推荐组合
列表,各效率、时间几%以上能维持最低持续消耗,后面是以我的MOD能配出的参考
效率组合 | 最低时间需求 |
200% 以上,奥秘头或 Z 专 30秒 | 无所谓,Z 专时间过后会悲剧 |
190% 弹指 60+简化 30 | 40% |
185% 弹指 60+简化 25 | 60% 瞬时 -10、持久力 30 |
180% 弹指 50+简化 30 | 80% 持久力 30 |
175% 弹指 50+简化 25 | 100% 持久力P 50以上就好 |
160% 弹指 60 | 160% 心志(R8)+持久力P(R8) |
130% 简化 30 | 280% 三时间MOD全满(282%) |
100% | 400% 目前不可能 |
2.开关型技能的战甲,简化要上就上满等
3.只要你能补回瞬时坚毅跟超过低标时间就是双效率 175%
效率组合 | 时间 | 开启 | 持续消耗 |
190% 弹指 60+简化 30 | 40% | 25% | 25% |
185% 弹指 60+简化 25 | 40% | 25% | 37.5% |
180% 弹指 50+简化 30 | 50% | 25% | 40% |
175% 弹指 50+简化 25 | 50% | 25% | 50% |
170% 弹指 40+简化 30 | 60% | 30% | 50% |
160% 弹指 30+简化 30 | 70% | 40% | 57% |
160% 弹指 60 | 40% | 40% | 100% |
130% 简化 30 | 100% | 70% | 70% |
效率 100% 所需时间需 400%,MOD 三持久最大为 282%
效率每 5% 所需时间可少撑 20% ,盲怒每等皆需多撑 20%时间,满等瞬时坚毅时间减少 27.5%只接近盲怒 1等的副作用
效率 190% 时间需 40% 节省了 360%的时间
弹指瞬技 | 简化 | 效率 | 持续消耗 | 剩余时间 | 需撑时间低标 |
60 | 30 | 175%(190) | 25% | 40% | 40% |
60 | 25 | 175%(185) | 38% | 40% | 60% |
60 | 20 | 175%(180) | 50% | 40% | 80% |
60 | 15 | 175% | 63% | 40% | 100% |
60 | 10 | 170% | 75% | 40% | 120% |
60 | 5 | 165% | 88% | 40% | 140% |
60 | 0 | 160% | 100% | 40% | 160% |
50 | 30 | 175%(180) | 40% | 50% | 80% |
50 | 25 | 175% | 50% | 50% | 100% |
50 | 20 | 170% | 60% | 50% | 120% |
50 | 15 | 165% | 70% | 50% | 140% |
50 | 10 | 160% | 80% | 50% | 160% |
50 | 5 | 155% | 90% | 50% | 180% |
50 | 0 | 150% | 100% | 50% | 200% |
40 | 30 | 170% | 50% | 60% | 120% |
40 | 25 | 165% | 58% | 60% | 140% |
40 | 20 | 160% | 67% | 60% | 160% |
40 | 15 | 155% | 75% | 60% | 180% |
40 | 10 | 150% | 83% | 60% | 200% |
40 | 5 | 145% | 92% | 60% | 220% |
40 | 0 | 140% | 100% | 60% | 240% |
30 | 30 | 160% | 57% | 70% | 160% |
30 | 25 | 155% | 64% | 70% | 180% |
30 | 20 | 150% | 71% | 70% | 200% |
30 | 15 | 145% | 79% | 70% | 220% |
30 | 10 | 140% | 86% | 70% | 240% |
30 | 5 | 135% | 93% | 70% | 260% |
30 | 0 | 130% | 100% | 70% | 280% |
20 | 30 | 150% | 63% | 80% | 200% |
20 | 25 | 145% | 69% | 80% | 220% |
20 | 20 | 140% | 75% | 80% | 240% |
20 | 15 | 135% | 81% | 80% | 260% |
20 | 10 | 130% | 88% | 80% | 280% |
20 | 5 | 125% | 94% | 80% | 300% |
20 | 0 | 120% | 100% | 80% | 320% |
10 | 30 | 140% | 67% | 90% | 240% |
10 | 25 | 135% | 72% | 90% | 260% |
10 | 20 | 130% | 78% | 90% | 280% |
10 | 15 | 125% | 83% | 90% | 300% |
10 | 10 | 120% | 89% | 90% | 320% |
10 | 5 | 115% | 94% | 90% | 340% |
10 | 0 | 110% | 100% | 90% | 360% |
0 | 30 | 130% | 70% | 100% | 280% |
0 | 25 | 125% | 75% | 100% | 300% |
0 | 20 | 120% | 80% | 100% | 320% |
0 | 15 | 115% | 85% | 100% | 340% |
0 | 10 | 110% | 90% | 100% | 360% |
0 | 5 | 105% | 95% | 100% | 380% |
0 | 0 | 100% | 100% | 100% | 400% |
0 | 0 | 95% | 105% | 100% | 420% |
0 | 0 | 90% | 110% | 100% | 440% |
0 | 0 | 85% | 115% | 100% | 460% |
0 | 0 | 80% | 120% | 100% | 480% |
0 | 0 | 75% | 125% | 100% | 500% |
0 | 0 | 70% | 130% | 100% | 520% |
0 | 0 | 65% | 135% | 100% | 540% |
0 | 0 | 60% | 140% | 100% | 560% |
0 | 0 | 55% | 145% | 100% | 580% |
0 | 0 | 50% | 150% | 100% | 600% |
0 | 0 | 45% | 155% | 100% | 620% |
启动时的消耗一样 [消耗量] * ( 200% - 效率)
比如效率 175%,消耗 100能量
100 * ( 200% - 175%)
= 100 * 25%
= 25
持续消耗的公式是 [持续消耗量] * ( 200% - 效率) / [时间]
你没看错,最后多了一个除以时间而已,效率一样照吃
效率影响持续消耗 [ 再公式上 ] 并不是以 175%上限
但是别高兴,没有这个上限 DE还有最终 25%为底限,之后你只要保持时间在 40% 以上,没错持续消耗依然等于以前的效率 175%,启动跟持续都一样
弹指瞬技,持续消耗是不变的,因为刚好互补
3 * (200%-160%) / 40%
= 3 * 40% / 40%
= 3
= 3 * 10% / 40%
= 0.75 (是刚刚好等于最低 25%底限,就算上时间 DE 还是用最低 25%打回)
3 * (200%-190%) / 17.5%
= 3 * 10% / 17.5%
= 3 * 10% / 47.5%
- 开关技不是全部都不能补
- 每秒消耗技也不是全部都不能补
- 能不能补要体会就可以知道了 (废话),程式码为主
- 3 非持续消耗单纯为开关
- 4 T妈可补,起码 U18 是可以
- 非持续消耗,为条件消耗式电人为持盾时持续,悟空为移动时,死灵为尸体消耗时,弓女射击时