《星际战甲(Warframe)台服》【情报】Devstream#44 内容摘要
更新时间:1609420909 | 来源:巴哈姆特
约会归来 该来继续翻译了
On The Couch讲者介绍
From LEFT to Right:
Studio Manager | "A Cold Stream!" Sheldon!
Animation Director | Wins the Stream Geoff!
Creative Director | ANACONDA HEALING SNAKE: SCRUGGIN' Steve!
Statue | Brisk! Excalibur!
Community Manager | Googly-eyed Lotus Rebecca!
Design Director | Kama-chameleon Scott!
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
New Year: "We must be resolutionary!" -Reb
实体商店将会卖真正的围巾!(能量围巾怎幺办(x) )
REAL LIFE SYANDANAS COMING TO STORE
杂务
Housekeeping
Next update, relays, and Eyes of Blight being stress tested for Consoles!
USER GENERATED SKINS ARE NOW LIVE (Magnus, Akmagnus, Dual Zoren, Scindo)
社群设计的武器造型开卖喽! 这里
15.8.1 (Dec 20th) to 15.9 (Jan 8th) is the longest the game has ever gone without being updated!
史上最久没有更新的一段时间
(Joke) Warfram3 coming this year!
(硬要錶hl3 wwww)
"Hello, welcome back, thanks for exploding our event! Took time off, came back and we're so excited about improving the quality. We're PUMPED! There's been a bit of upset about event, leaderboards; Archwing needs work, high in priority!" -Steve
SHOUTOUT TO THE DE "CSR" TEAM FOR WORKING OVER BREAK TO DEAL WITH YOUR ISSUES!
今年的开发重点是在于高品质
The focus of this year's development is HIGH QUALITY!
Other: Scott won Arkyhead's auction for the Kama replica!
Qwestunz
What's the first official priority of 2015? Or by the end of 2016?
We update this game super quickly, we don't want to lose that
We're famous for our 2.0s, and there are a few coming...(为大家所熟知快速的更新速度 还有各种系统层出不穷的2.0 wwwww)
(最近的T4钥匙争议)
T4 Keys and Syndicates: UI doesn't corroborate changes, in addition to controversy. The pace that we implement things, these accidental oversights become insults in player eyes when it's not the case.
DE也有发现过于突然的更新和改动对玩家来讲是一种侮辱
Second vote option has been selected as the next
Some of it is a reflection of end of 2014 year; we just got back in 2015
There are guaranteed to be oversights, but we'll work our fastest to fix them!
This 2015 year of quality doesn't mean updates will take longer, focus on errors, or flaws. Instead, we're talking about fixing how the reward funnel works, balance issues, gameplay tweaks, login rewards, movement system, Dark Sectors, PvP, etc.
2015将会专注于高品质的游戏,例如任务奖励运作的方式,平衡性,游戏机制,登入奖励,动作系统,黑区 ,PVP等方面
"Quality" in gameplay AND stability in equal measure. Revamps abound!
Login Rewards will change so quality and clarity of rewards will be better
Limbo: attention? Buffs? Changes?
Cataclysm as a toggle being tested right now! Few other changes, coming soonish
Ember and Nekros changes in development, can't say anything right now!
Limbo某技能改成开关式测试中
火女和死灵会做更动(ember:会更好还是更糟呢哭哭)
Dojos?
Slowly moving dojo hosting into dedicated servers, like Hubs
道场改成类似中继站的连线方式
Dueling and obstacle course needs fixing, and other game modes?
决斗和障碍赛需要修正,也许会有新的模式?
Conditional damage mods: Serration being replaced with conditional damage mods (damage on unalerted enemies, headshots, etc.). Is this something you're interested in?
膛线改成特殊条件伤害mod?例如暗杀加成,爆头加成之类的
On a super high level there's a lot that can be affected by this
"The mess of the solar chart"
Difficulty level is changed if you mess with player damage. Have to look at the whole animal and not just add a mod or two and call it good
We're a long way from implementing anything, but we are talking about it
And don't cuss us out! We're just talking, don't hate us for talking about YOUR ideas!
De回应:乱改基本伤害mod的话会天下大乱的!改伤害等于敌人的数值也都需要更动,但他们会考虑这类mod的可能性
冰男,奶妈,电男的衣服飘动效果
Frost, Trinity, Volt cloth physics?
The character meshes need to be updated, and they will be!
CLOTH SIMULATION SHOWCASE VID!
Cloth is jittery; experimental system will have more air dampening. "Less floppy; more drag!"
"Elevator test"
We went to PlayStation Experience and met a lot of cool Tenno! We also saw "The Order," and the cloth cowl made the characters pop! Wanted the same for Warframe
交易系统重製?
Trade overhaul?
Yus! Trade chat is pretty "burly", interface is old
Needs an update! It was implemented quickly, time to make it better
"Consignment system"
Want to buy "auction system"; not necessarily coming soon, but working on the idea!
也许会有拍卖场系统,但不一定会很快出来
更多独特的中继站?
More Unique Hubs?
(果然搞个炸掉中继站的活动是要掩饰所有中继站都长一样的偷懒事实www这样之后做好新的样子放上去这件事就合理多了)
"Blow 'em all up" -Scott
We're all surprised Vesper got destroyed!
Matt and Steve will be "Tiering" hubs; early relays will be larger, later relays more specified for the planet they
前面星球的hub会比较大,后面星球的hub会有他们星球的特色
New rooms coming to relays! Pimp My Relay!
Library/Mastery Test practice room (take tests before you actually rank up!)
新房间:图书馆,考试练场
Cephalon Room (special missions to gather information, recon)
特殊情报任务(估计是和扫描敌人的奖励有关和情报中心
LOTUS ROOM!?
莲花姐的闺房!?
Clan Presence in Relays: at some time (perhaps bi-weekly), clans per tier will have their activity measured. Active clans will get a space in relays through the solar system. NOT PVP; PVE activity, participating in events, Syndicates, trading. This "score" will be visible so clans can track their progress.
氏族的房间,活跃的氏族可以得到在hub里的专属房间,将会透过pve的方式,而非pvp
We don't want it to be a "head to head" type measure, at the same time there's so many clans that we can't put everyone
Last two notes not guaranteed, but one of our ideas
最后两样目前只是想法,不一定会有
Mission Types
任务类型
Spy missions getting an overhaul.
间谍任务重製
Endless mission types get more play than others, do we want to balance that? Yes!
无尽类型的任务比起其他类型的任务玩的人要多太多了,该平衡
Other mission types need better rewards/drop tables. Spread out rewards to all missions
其他任务需要更好的奖励和奖品来吸引别人玩(至少de想到的不是nerf无尽任务的奖品www)
Also incentivizing playing niche game modes; Alad V keys for other rewards besides Mesa, etc. See THIS comment for a clearer interpretation
"I feel like there's a dark force on the fringe, like a neutron bomb in the Void, scattering rewards like pollen through the system and disrupting the balance of power..."
It gets boring to play the same keys over again to get one reward. Time to TSwizzle this shit!
对于特别钥匙boss的奖励,会改的更有趣,而不是老是掉一样的东西,刷完之后就不会想再打了(其实问题出在钥匙取得麻烦我觉得)
在reddit上看到一个概念是 低阶的通用钥匙 也就是T1-anythin,你可以用T1的钥匙开任何你想要的任务类型 而不需要特别去打某个任务类型的钥匙
空战耐力的问题
Stamina on Archwing, fixes to acceleration?
Yes. There's a lot of changes we need to make so we are working on that. Archwing is far from done!
空战离完全体还有很长的一段路要走
Golem's coming too!
Golem几乎确定是空战boss
DROPPING THE BOMBS
八人模式?!(更多的主机迁移!(X)
8 PLAYER RAIDS?!
Glen's working on fixing Strict NAT
Daryl's working on choosing between mission types (instead of being stuck on an Invasion or event!) 从不同的任务类型之间切换的功能
New Dark Sector game mode from scratch! Also opening up the clan requirements so any clan can participate 新的黑区模式(目前的真的很破 也一点都不好玩 要不是有钱拿我宁愿开TF2来玩)
Even if you're not interested in PvP, you can still help your clan by building stuff?
不想打PVP也有其他的方式帮助自己的氏族 盖盖东西什幺的
Ability to fight other clans without Dark Sector influence 有机会可以和其他氏族对战
Chorba wrote a 21-page weapon balance document! Check this out
长达21页的武器平衡表!
Interesting what proposals are being made by the community as a whole
We have to balance stuff! It is a LOT of effort, but we're gonna do it
Every 5 ranks you get a reward such as a catalyst or a weapon slot? -Rebecca
每个MR阶级将会有奖励了
Each Mastery level could give a reward. Easy to do retroactively
Made it on the post-it! Happening!
Another Account Migration?
We might!
Friends/Friendship rewards? Situational buffs, faster revives?
好友奖励(开小号拿奖励的时代来临(forever alone )
Definitely something to look at!
That idea was part of reputation
Focus?专精系统勒!(敲碗)
We're getting to it!(我们有在努力了啦!(哭哭)
Showing off our assets!
New lipsyncing video! Tech from the Darkness 2! Also changes for repetitive Lotus dialogue
NPC(特别是莲花姐 说话的时候脸部的嘴型会对上台词 之前的活动里面可以发现HEK的呛声影片已经有和他的呛声内容对上嘴了 所以DE应该早就有在计划这样的功能)
另外莲花姐也将会有更多的新对话内容(it's the Grineer)
Progress on one of our fan-made enemies! Grineer MANIC model
G老狂战士
Infested Juggernaut and Riot MOA being worked on! Hoping for a simultaneous release!
"These enemies seem like they'll need 8 players to take down..." -Sheldon
新种类的敌人 镇暴恐鸟,感染者札格纳特
Mynki has more concepts for Modular Corpus enemies. Super strange, but super awesome!
新的c族敌人 感觉是C族的上级长官级的敌人(死太多22K了只好经理级也出来打)
Scott's UI Screenshot! Darvo will return to relays and sell some stuff! Items sold for heavy discounts, but limited supply (ex. super discounted Tetra BP, but only 300 available)
Dravo的限时限量跳楼拍卖商店
Lorehounds: Tenno and Warframe origins and connections revealed in 2015?
YES! The debates will be SHATTERED!
Geoff doesn't know what the twist is! We'll all find out!
天农和战甲起源以及其中的关联性明朗化? (让我们继续看下去)
Channeling bonuses?
近战充能系统该有些伤害以外的强化
Totally!
"It'd be cool to experiment with charge attacks again?" -Geoff
也许蓄力攻击会回归?
Puzzles/investigation as mechanics?
解迷,探索类的游戏机制?
Yes!
Quest system has some problems
Over break, Steve played Skyrim Creation Kit and The Secret World to see how quests were implemented and how to take those elements to Warframe
参考了另外几款游戏的任务系统来改进
Evolving missions while being played? Mission changing mid-game?
任务过程中可能的进化,或是紧急目标变更之类的
Some of those ideas we've regressed, but yes let's look at it!
We added a lot of item/ability variety last year, but not mechanical variety.
去年我们增加了很多样化的物品和能力,但是游戏机制上的多样化却没有增加
Negativity on what we've done (and what we haven't)
While there are things we said in Jan 2014 that we haven't done, there are tons we have!
DE:有些我们2014年出提到的事情是我们还没有完成的(事实上有一卡车勒!)
When things change, it's not about "who got fired" but "who did we add to the team?"
Our cup is half full. We see the best side of what we have done and what we can do better!
We saw the GiantBomb video and it made us happy that folks were surprised how much its changed!
Fun Fact: Rebecca's mom watches every stream!
Thank you Tenno for sticking with us for so long. All these crazy promises are made to ensure you're entertained watching streams, and so we can expand the game in awesome ways! Happy 2015!
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