《星际战甲(Warframe)》【情报】Chains of Harrow: Update 21.4.0 中文翻译
更新时间:1604643906 | 来源:巴哈姆特
Hydroid 重製
深海释放了蔓延的恐惧,它的名字是『Hydroid』
随着Hydroid Prime即将到来,我们的团队重新审视了Hydroid的技能组,尝试着让它的技能组变成更有互动性。Hydroid现在从深海的恐惧带来了巨浪,水坑和触手。
基本属性调整:
-护盾从345提升至375
-护甲从65提升到200
技能改动:
暴雨弹幕:
-现在可以在水漩涡发动期间使用
-现在可以攻击到水漩涡吞噬的敌人
-现在可以蓄力来强化
潮汐浪涌:
-现在可以在水漩涡发动期间使用来以较慢的速度移动一半的距离
-现在会在技能移动期间拉扯敌人
-现在在技能发动期间使用水漩涡可以马上中断技能并把拉扯中的敌人吞噬至水漩涡中
水漩涡:
-现在技能发动期间点击附近敌人可以把它们拉进漩涡里吞噬
-现在翻滚和跳跃会中断技能施放
-现在技能发动期间可以消耗额外能量进行移动
-现在随着敌人处于漩涡中的时间,伤害会大幅度提高-
-现在敌人在漩涡中死亡时尸体会浮到水上
触手肆虐:
-现在技能特效更新了,你可以召唤出北海巨妖
-现在技能的範围和触手数量会随着蓄力时间而调整
-现在触手会主动寻找附近的敌人并出他们的头部进行袭击
-现在可以在水漩涡发动期间使用,触手会从漩涡中生成
新增:
新增簧压猎箭至震荡使的掉落表,并增加震荡使掉落常见MOD的机率
改动:
-改善读取时间
-调整双持模式下投掷型武器的蓄力速度
-移除部分未使用的材质贴图以改善读取时间
-改善突击任务类型的随机性
-现在燃焰标枪投掷攻击的爆炸完全蓄力后不再有延迟
-"入侵者"挑战在无法骇入控制台的任务类型不再出现
-移除部分结合点的任务挑战
-"隐匿击杀类型"任务挑战在常驻警戒的任务类型不再出现
-"帅气击杀"任务挑战在Archwing任务不再出现
修正:
Fixed the "forget what you're doing and kill everyone" objective randomly kicking in during Invasion missions (the faction you're supporting probably isn't going to be happy about paying you to kill their own troops...) as per: https://forums.warframe.com/topic/825733-invasion-capture-turned-exterminate-made-all-enemies-into-capture-targets/
Fixed a potential script error with the Rifleman and Pistol Master mission challenges.
Fixed Inaros’ passive breaking when having to revive.
Fixed crates from Vor’s Prize unintentionally spitting out Void resources (e.g. Argon Crystal).
Fixed Operator getting stuck in a t-pose after Void Dashing in The War Within quest.
Fixed receiving the "Player has joined/left the game" notifications in every Chat tab.
Fixed the Lunaro ball appearing in the Navigation screen after viewing Conclave loadout.
Fixed an issue where various glow FXs wouldn't appear to apply to attachments in certain cases, most notably on the Kavat's head.
Fixed white "Defense" health bar that can appear instead of the objective's health due to high latency.
Fixed players not being able to revive when their Sentinel uses Sacrifice.
Fixed a script error that could occur if an enemy gets destroyed immediately in Hydroids Undertow (e.g. Infested Runners).
Fixed several weapons using the incorrect model mesh when disarmed by a Drahk Master.
Fixed Clients not being able to see the Arcata in Lunaro Captura Arsenal.
Fixed Warframe Ability stats not being properly updated when using the Simulacrum Arsenal.
Fixed some dead ends in the Corpus Gas City tileset being missing on the minimap.
Fixed Syndicate Medallions (and perhaps other booty) spawning inside a wall in the Grineer Forest tileset.
Fixed a case of taller enemies getting stuck under low hanging rocks in the Grineer Sealab tileset.
Fixed a map hole in the Grineer Earth tileset and Lua Spy mission tileset.
Fixed jumping off the map as Operator in the Corpus Outpost tileset killing you and then soft locking you if you try to switch to your Operator again.
Fixed PhysX effects from Acid Shells not working on certain enemies.
Fixed the Law of Retribution "arming tritium battery" UI stopping progressing if a player looks at the mission progress.
Fixed a bug where low framerates could cause Clients to be unable to open the Arsenal in the Simulacrum/Captura.
Fixed 'Abilities' option showing up in the top menu when playing as Operator (causes a script crash if selected).
Fixed overlapping text in the Arsenal when Modding weapons with high damage numbers.
Conclave Additions, Changes & Fixes
Added an 'Alliance only' matchmaking mode in Conclave.
Removed Corrosive radial AoE from Scourge in Conclave.
Scourge's bullet attractor now lasts 3 seconds in Conclave.
Increased the damage for all Bow’s charged shots in Conclave.
Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.
Increased the damage Castanas do on impact in Conclave.
Increased the damage of Hydroid's Tidal Surge in Conclave.
Reduced the damage of the Tenora in Conclave.
Reduced the damage of the Stradavar’s full auto mode in Conclave.
Reduced the damage of the charged throw of Orvius in Conclave.
Reduced the duration of Hydroid's passive in Conclave.
Reduced Energy drain of Hydroid's Undertow in Conclave.
Reduced the mobility of Hydroid in Conclave.
Hydroid now loses Energy when shooting the center of Undertow in Conclave.
Fixed the Castanas not doing damage when detonated while airborne in Conclave.
Fixed Banshee's Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other.
简单讲一下水人变动
素质方面
护甲 65→200
护盾 345→375
护甲 65→200
护盾 345→375
1技
技能变动 → 下雨(X) 可蓄力
蓄力后持续时间较长、伤害较高,相对耗更多能量
伤害勉勉强强
伤害勉勉强强
1技
威力提升不少但还是咬不动高等怪
主要还是控场而且比以前範围更大更有效
蓄力无动作只会在要打的地方显示水痕而且蓄力时间不短
不蓄力的话技能时间大幅缩短
2技
飙超快超远而且不像以前只把敌人撞开
现在会把撞到的敌人吸进去拖着跑(但不会打上天变成星球)
可以用3技煞车并且做combo
完全不用期待的威力
主要是辅助与移动技但操作性感觉很差
3技
特效终于像水而不是水交(你一定知道我在说啥)
威力乍看悲剧实际上给他点时间连破百机枪兵都泡死给你看
可以在技能中移动但慢的毫无意义还加快耗能......主要还是用2技四处飘
但移动过快似乎会把敌人吐出来
能跟所有技能连携所以可算是核心技
拉敌人的特效与音效非常的有喜感
4技
超无感且意味不明的水怪"半颗"头
触手比以前更透明更清凉更Q弹
终于不再像是灌满水交四处乱甩的冈本
会瞄準敌人打而且打起来感觉比以前还用力
威力有提升但不用太期待
主要还是防御和小範围控场为主
虽然会长在3技的水坑内但实际上不会跟着水坑跑
2技一开就全部甩到后头去了......
蓄力有中二的动做且周遭会有水痕然后水人看起来很激动
蓄力时间不短但蓄好蓄满的範围和触手数量都很欢乐
结论
威力和欢乐度都有显着提升
但操作性和机动性都有待加强
最致命的是超TM耗能
还没控好控爽能量就乾了
就算装川流P仍旧像沖水马桶一样浪费
这缺点不改善的话我想水人还是只能像以前一样泡澡泡到浮肿
来示範一招老招吧~
海陆双拼烤肉趴
跟这招是异曲同工之妙
而最棒的地方是不用再冒着生命危险去找怪了
可以自己抓过来烤
配上炭烤花枝可以享受山珍海味触动味蕾之美
> 触手肆虐:
> -现在技能特效更新了,你可以召唤出北海巨妖
恩........
WAIT!WTF?
Fixed crates from Vor’s Prize unintentionally spitting out Void resources (e.g. Argon Crystal).
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