《洛奇台服(新瑪奇Mabinogi)》【心得】自动发动特技AI
更新时间:1608034612 | 来源:巴哈姆特
<rules>
<rule name="收工">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="检索">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="锁定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="被识别">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="敌远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="敌近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敌魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="防御">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="反击2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="主远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主防">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="主人被识别">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="主人被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="主被攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主被打倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
</rules>
<rules>
<rule name="找怪">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="锁定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="被看">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="被告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="对方使用远距离战斗技能时发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="宠近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="对方使用魔法技能时发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="主人受攻击但未被击倒则发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人受攻击且被击倒则发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="锁定主人的敌人为目标">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="攻击后再次準备">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="攻击2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="主人準备战斗技能时预先準备">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="主远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
</rules>
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