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《洛奇台服(新瑪奇Mabinogi)》【心得】自动发动特技AI

更新时间:1608034612   |   来源:巴哈姆特

st21709 (鬼针草) #1 2020-08-05 21:51:20
<rules>
<rule name="收工">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="chase" chase_target="master" timeout="1000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="检索">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="锁定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="被识别">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="敌远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="敌近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敌魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="防御">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="反击2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="主远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主防">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_defence" defence_enable_skill="all"/>
</rule>
<rule name="主人被识别">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="主人被警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="主被攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主被打倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
</rules>

看较旧的 27 则留言

Nixe: 08-22 14:03

为什幺我要储存但他说增加AI失败

鬼针草: 08-22 18:41

[omiyaarashi:岚]你看看宠物规则里面有没有选项可以调整

鬼针草: 08-22 18:50 编辑

[chanmc1995:Nixe]你有把网页翻译功能关闭吗?

st21709 (鬼针草) #2 2020-08-09 16:19:35
<rules>
<rule name="找怪">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="锁定">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="被看">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="被告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="对方使用远距离战斗技能时发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="宠近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="对方使用魔法技能时发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="主人受攻击但未被击倒则发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人受攻击且被击倒则发射">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="锁定主人的敌人为目标">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="攻击后再次準备">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="攻击2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="10"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="10"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="主人準备战斗技能时预先準备">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="10" run="true"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="主远">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主近">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
</rules>

看较旧的 2 则留言

鬼针草: 08-09 16:24

简单来说就是一个会贴在主人身边的伪.线控砲(?) 这个我个人觉得满方便

鬼针草: 08-09 16:29 编辑

缺点是不像第一版会主动攻击,所以特技的能量条也集很慢

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