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《洛奇台服(新瑪奇Mabinogi)》【攻略】屎者风车团宠AI

更新时间:1429618865   |   来源:巴哈姆特

aa2222999 (铁屌男) #1 2015-04-21 20:21:05
前言:
不知道有没有人发过
此物为风车AI修改物

特点:
风车等待时间减少(加快风车次数)
不在範围内自动回怪物身边风车

缺点:
不适合屎者以外的怪 也许

使用方式:
1.AI设定
2.新AI
3.显示原屎资料
4.黏贴
5.选择有风车的宠物射为AI
6.让宠攻击屎者or让他自动找到他

AI如下:
<rules>
    <rule name="法术攻击">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="melee_attack" timeout="5000"/>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="target_magic_prepare"/>
    </rule>
    <rule name="远距离攻击">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="melee_attack" timeout="5000"/>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="target_magic_prepare"/>
    </rule>
    <rule name="主人被打了">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="skill_relax" on="false"/>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="master_attacked" master_skill="all" down="false"/>
    </rule>
    <rule name="主人被盯上">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="master_targeted" targeting_type="attack"/>
    </rule>
    <rule name="宠物被盯上">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="targeted" targeting_type="attack"/>
    </rule>
    <rule name="寻找敌人">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="seek_target"/>
    </rule>
    <rule name="被攻击用风车">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="attacked" master_skill="all" down="false"/>
    </rule>
    <rule name="被打倒用风车">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="attacked" master_skill="all" down="true"/>
    </rule>
    <rule name="风车后1">
        <conditions>
            <condition name="target_state" state="stop"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="windmill" down="false"/>
    </rule>
    <rule name="风车后2">
        <conditions>
            <condition name="target_state" state="blowaway"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="windmill" down="true"/>
    </rule>
    <rule name="没事车">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
                <cmd name="process_skill" target="enemy" timeout="2000"/>
                <cmd name="wait" min="1000" max="5000"/>
                <cmd name="cancel_skill"/>
                <cmd name="move_around" clockwise="true" radius="100" run="true" timeout="2000"/>
            </sequence>
        </pattern>
        <event name="now_targeting"/>
    </rule>
</rules>

看较旧的 2 则留言

幻瞳: 04-22 11:01

屎味?

狂: 04-22 17:24

适合 羊头(贝中BOSS)

引户忍锭: 04-23 21:20

宠物下就没奈了 ... (默

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