(“+x% 属性伤害题提升" 的效益就是提升你 "x%" 物理攻击力,只是伤害的方式变成说明中的属性)
So, really basic example:
- Your physical damage is 100, and the item adds +3% Fire damage.
- (你的物理伤害是100,然后物品+3%火属性伤害)
- You gain 3 extra damage to your attacks as Fire damage.
- (你得到3点额外伤害为火属)
Things this takes into account:
- Rings, mojos, orbs (etc) that have an "X-Y" damage affix (e.g. "1-2 Damage")
- (戒指,巫医副手,秘术副手(等等)有 "X-Y"伤害属性(例子:"1-2"伤害))
- The base damage range of your weapon, before any elemental damage is added from the affix
- (在属性伤害加入你武器伤害前的,武器基础大小伤)
- +Min or +Max affixes on weapons
- (武器属性 +最小 或者 +最大伤害)
(Note: It doesn't benefit from "+X-Y Elemental Damage" affixes on weapons.)
We realize the current wording for this affix can be confusing, and it's something we'd like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we're definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.
(我们发觉目前的对这附属会造成混淆,这也是一些我们想在未来澄清的东西。如果你有任何对这个附属有更加好的用词,我们绝对会对你的建议感兴趣。但是要记得,物品说明栏的空间有限,还有任何被使用的词彙,将会翻译成所有我们支援的语言)