原文连结和内容附录在最下面,有需要的请往下捲
个人只做了最粗略的翻译,目的只是让先前有玩过的伙伴们快速的掌握一下这次CBT的轮廓
如果有需要最详细的内容,请自行检阅最下面附录的原文
这种文字表示我内心的OS和原文无关,请当作没有看到AlbionOnlineTW
这次CBT几个主要的大改变
装备的强度成长曲线重新设计了
从前一阶差25%,现在一阶差10%,希望大家拚技术而不是拼装备
这是双面刃,让我们慢慢观察吧
所有战斗技能全部重新平衡了
每种武器都有各自的战斗风格
现在护甲有 轻中重x布皮铠 九种类别 轻倾向攻击,重则是防御,材质则影响抗性
所以你的角色会更具有个人特色
技能组合与战术在PVP战斗中扮演了更重要的地位
为了提高战斗的互动性,增加了非常多skillshots技能
所以现在战斗要很忙的走位和瞄準了
我是手残,只能QQ
(本地的)公会战和攻城营地
公会战你要人在那张图才能打,不会把你从安全区传送过去了
公会战用的装备必须存放在两张图距离内的战斗仓库
攻城营地是个让小公会不用佔领不用维持就可拿来发动攻击打人家领地用的(当然大公会也可以利用)
开放世界的PvP:宝箱
为了让大家杀起来而存在
会掉稀有的製作材料
每个人"开宝箱"这回事是有CD的
宝箱重生之后会显示在世界地图上,30分钟过后才可以开启
"开宝箱"的动作需要引导3分钟,任何伤害都会打断
越危险的地方宝越好,最好的在城堡里
开放世界的PvP:祭坛
这是给製作工匠使用的户外工作台
超高级装备只能在祭坛做
需要先有基础装备再拿去祭坛强化成更强的
不同阶级和类别的祭坛分散在世界各处
经济环境的改变
银币系统大修
工匠製作时的税金移除
新方案是材料节约奖励,同样的产品你在越危险的地方做,需要的材料量就越少
绝大部分的建筑物都可以盖在任何地方了(包含玩家岛屿)
CBT版本的银币主要用途
修装
拍卖场交易
土地拍卖交易
装备改修和强化
购买和升级玩家岛屿
支付使用玩家建造的工匠屋的费用
土地拍卖系统
为了让你在经济系统里面都可以PvP
城市里的土地每四周进入拍卖一次
拍卖期间一周,最高出价制
拍卖最后一天只有原拥有者可以出价
原拥有者的出价有两倍效果(挑战者出100元,原主只要出51就赢了)
如果土地被别人标走,原主可以获得一定比例的标金
根据交易金额,会额外产生一定比例的奖励金发给佔有这个城市的公会
吃的喝的和开心农场全部重做了 欢呼
食物会给各种长效性buff
-战斗外回血
-製作速度和品质
-最大负重,採集速度
-技能CD,施法时间
-战斗伤害
-最大血量
8种菜可以种,6种动物可以养
药水当然也重做了
-hot
-eot
-复活(别人)
-防御能力
-移除负面效果
-还有其他
做药水的药草可以在全新的草药花园里种
工匠的工作站现在会有最爱吃的食物,你餵牠喜欢吃的营养值会给比较多(就房子体力会比较多)
製作效率奖励
就之前讲的,去越危险的地方製做就越省材料这样
製作体力值完全取消,重新设计成"製作专注值"
製作体力值用完就啥都不能做在上次Alpha被骂翻了,所以彻底移除了
製作是不需要消耗 "製作专注值" 的
如果你选择把"製作专注值"投下去加料,会比较省製作材料
"製作专注值"会随时间自然的缓慢恢复,不需要在线上也会回
学点数重製
之前的版本是"路障版",没点就不能投,无法成长,然后一样被骂翻,回厂大修
新版本,现在你可以用学点数来代替一部分的fame来解锁天命树
为了平衡,解锁天命树需要的fame值已经"大幅增加"
简单讲,现在学点数就是用来"加速学用的",自己决定要加速哪里这样
然后所有东西都超减速了
商城的加值状态会给予额外的学点数奖励喔
私人岛屿进化
新增许多机能
个人岛屿和公会岛屿都可以升级五次
升级会解锁更多的土地(岛会变大!)
基本上所有的建筑都能盖了
公会市场
玩家房屋和公会领地的有新机能
公会岛屿和公会领地会有一个内建的公会市场,拍卖场的公会内部版
劳工
玩家房屋和公会大厅现在可以雇佣劳工啦
每一种採集和製作都有对应的劳工
劳工会给你对应的日记本,你带着去做同样的工作就会慢慢填满它
(伐木工给你伐木日记你就带着这本书去伐木这样)
填满之后拿回去交,大约会给你额外30%左右的奖励
玩家观察
点玩家头像选择"inspect"就可以看他穿甚幺装备了
PvP区域不能用
一般性的改善
可以单挑决斗了
许多效能面的改进,多边形使用数大幅减少
第二实装
坐骑速度调整,稀有坐骑会快一点点
以下是原文节录
Change Log Until Closed Beta Start
Wednesday, 6:16pm+21
Hi everyone,
since the launch of the Closed Beta is right around the corner, we want to highlight the major changes you will see in this test:
Rework the Gear Progression and Power Curve
The differences between different Tiers of gear has been reduced, so that the outcome of fights become more skill-focused than being extremely gear-reliant.
Where we had about a 25% increase in power from one Tier to the next in Summer Alpha, we have tuned this down to a mere 10% increase.
Skill based Combat and Balancing
Our Combat System, and all spells and abilities, have been overhauled entirely.
Each weapon now comes with a distinct characteristic in playstyle
We have introduced Light (more Pew!) and Heavy (less ouchie) variations of the existing armor types
In line with our You Are What You Wear approach, this allows further character-specialization.
Tactics, skill and configuration of your group will now play a bigger role in the outcome of a PvP fight
To make combat even more interactive, we have increased the number of skillshots (i.e. spells you have to target yourself) available in the game
In combat you will actually have to move more and aim better
(Local) GvG & Siege Camps
We made two significant changes to Local GvG to increase the logistics required and introduced Siege Camps as a way to give more guilds access to GvG:
The people fighting have to be in the either of the clusters being involved
You can not stand in a green zone and be teleported to the fight any longer
The gear you are bringing to the fight has to be stored in the Battle vault of the two territories involved
Siege Camps are a tool for guilds to conquer other territories without owning one yourself
Open World PvP: Chests
To encourage Open World PvP, we have introduced Treasure Chests from which you can get rare resources for crafting.
Treasure Chests, which will hold some components needed for Enchanted Gear, will become lootable every x days / jours
This will be shown on the world map.
30 Minutes after they spawn, they become lootable
Looting them is a 3-minute channeled cast that will be interrupted by any damage you take
The more dangerous the zone the chest is placed in, the more valuable its contents
The most valuable Chests are inside of Castles
Open World PvP: Shrines
Shrines are crafting stations in the open world
High level items can only be crafted in Shrines
You need a "basic" (level 1-3) item to craft a higher enchanted item.
Shrines can be fond for different tiers and paths (Warrior, Hunter, Mage).
Economy Changes
We have reworked the use of Silver in-game, as well as made some other changes to the economy in general:
The Crafting Tax paid in Silver has been removed
To keep Crafting in the Red and Black Zones viable, we have introduced a resource rebate for crafts performed there – you will need 10% less resources to craft an item in those zones.
Most buildings can now be built anywhere – including your Player Islands
Silver in the Closed Beta will be mainly used for:
Repairs
Purchases in the marketplace
Land Auctions
Transmutations and Reforging
Acquisition and Upgrade of Private Islands
Usage fees set by players for crafting stations
Land Auction System
We wanted to bring the feeling of Player versus Player in the economy of the game – as well as making sure that the real estate situation is more fluid.
City plots come up for auction every four weeks now
There will be an auction period of one week, utilizing a maximum bid system, i.e. you enter how much you want to bid as maximum.
Only the current owner is able to bid in the last day of the auction
The current owner’s bids count double, so he has an advantage and a better chance to keep „his“ plot
Should the ownership of the plot change, the previous owner will get xx % of the winning bid
An additional xx % will go over the next 28 days to the guild owning the cities
Consumable Rework and Farming
Foods have been overhauled and now give long-lasting buffs.
Available buff types are:
Increased out-of-combat health regeneration
Increased crafting speed and quality
Increased maximum carrying load and gathering speed
Reduced cooldown periods and casting times
Increased combat damage
Increased maximum health
There is now 8 different plants to grow and 6 different animals to breed
Potions have also been reworked in a similar manner. Available effects are:
Heal over time
Energy over time
Revive incapacitated ally
Increase defense
Slowing field at your feed
Increased regeneration of spell use
Remove negative effects
The required herbs can be grown in the all-new herb garden
Crafting buildings now have a favorite food – if you fill them up with that, they gain bonus nutrition
Crafting efficiency bonuses
Depending on where you are crafting you will experience a rebate on resources.
The more dangerous the area the higher the rebate
Craftind Endurance becomes Crafting Focus
In the Summer Alpha test, when you run out of Crafting Endurance, you were not able to craft at all
We removed this system and replaced it with Crafting Focus
You can now always craft no matter what
However you can decide to craft with focus, which consumes your Crafting Focus
If you do so you get resources back
The Crafting Focus replenishes over time, even when you are not logged in
This way you can still craft if need be but you have a certain amount of items you can craft relatively cheaply
This way we guarantee that it is still highly beneficial for a guild to have several crafters even for the same items.
Learning Points Rework
The Learning Points in the Summer Alpha would end up as a Road Block. Thus, the system has changed to make them into something beneficial, rather than a requirement:
You can use Learning Points to clear partially cleared nodes – i.e. if you have 25% of the required fame, you can spend X learning points to unlock this node
To counter-balance this, the fame requirements for the Destiny Board have been increased
Learning Points help you level up faster – and you can choose where to spend them and accelerate your progress
You regenerate a certain amount of Learning Points while your character has Premium Status
Private Island Improvements
We have expanded upon our popular Private Island Feature
Player Islands and Guild Islands are now upgradable five times
Each upgrade unlocks additional building plots
Practically all buildings can now be built on Private Islands
Guild Markets,
Both, Player Houses and Guild Territories, have received some additional functionality.
Guild Territories and Guild Islands now have a dedicated local market place, so intra-guild trade can take place
Laborers
You now have the ability to hire NPC Laborers in your Player House or Guild Hall
There is a Laborer type for every gathering and crafting profession available
They give you journals associated with their profession that get filled as you yourself engage in that activity
Hand them a filled journal and they then go and get you additional resources – a bonus of about 30% on your initial work investment
Player Inspect
You can click on a player avatar and select inspect to see what he is wearing
This does not work in PvP areas
General Improvements
1vs1 Duels are now a part of Albion. You can even put a wager on the outcome of your duel!
There have been several tweaks in terms of performance – one of the most notable ones is, that the amount of polygons needed to display certain objects in the game was reduced by up to 20%
We have added a second continent to our worldmap to prepare for the influx of new players
Mount Speeds have been adjusted. Especially the special mounts (e.g. Direwolf) are now faster
And probably a few more...
We are extremely excited for the Closed Beta to begin and hope you'll enjoy the game as well as all the updates and improvements.
Kind regards,
Stefan