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《阿尔比恩(Albion)》【情报】官方将举办AMA("Ask me Anything")活动

更新时间:1601353371   |   来源:巴哈姆特

slamdown (没小没大) #1 2016-07-26 21:27:22

时间:July 30, at 20:00 UTC(台湾时间7月31日凌晨4点)
活动网页:
MMORPG subreddit
举凡关于Albion Online的所有事情玩家都可以询问。

slamdown (没小没大) #2 2016-07-31 12:38:05
虽然我只是当个观众,但官方既然有心办活动捧个人场也好。
以下是个人觉得比较有意思的部分:

Our independently developed MMORPG now has more than 150,000 Founders
that broughtin over $7 million in (crowd-)funding.
到目前为止, 官方已收到美金700万, 以汇率32换算约台币2.24亿.

The company only formed in 2012, with a team of 4 people.
四年前这家公司只有4个人. (如果游戏成功的话应该会是一个励志的案例)

官方说不会限制联盟人数, 而是採用以下几个方式约束:
1.取消黑区快速移动功能
2.划分公会对战时区
3.即使联盟控制数个时区也不能为他们带来实质的利益,
   就算他们整团在黑区移动, 游戏内还是有很强的in-combat
   anti-zerg机制约束大联盟. (有点抽象, 我们继续看下去)

Everybody in Albion Online plays in the very same game world, i.e. there are no
different servers or server instances for different parts of the world. This, however,
means that one part of the world is going to be the bottleneck for ping, and this is
where the "game control" server essentially sits.以上是官方对Ping值的说明.
so while a high ping isn't great, the game stays very playable. 这是官方安慰玩家的说法.

IOS is not available during beta testing due to Apple's App-Store policy, which does not
allow for frequent patching and updating of game clients. There is nothing we can do
about it, unfortunately. 官方说明, 为什幺苹果手机不能玩.

官方认为5年后的Albion Online, 会是Alive and well, and slowly but surely growing.
Our goal is to have Albion Online develop like Eve Online - which is a huge challenged
and a nice target to set oneself.

官方对Albion Online 3D化的想法:
We started out with a very small-team and still have a very small budget.
3D graphics are usually the most expensive part of a game - and,
to be bluntly honest: we didn't want Albion to look shoddy.
Thus, we decided to go with an isometric view that uses a stylized graphics style.
By carefully designing this, we have created a rather unique visual style for the game.
One, that we are very proud and fond of.
On top of that, we feel that an isometric view is much better suited for tactical combat.

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