《魔兽世界(WOW)》【情报】9.0目前相关资讯
更新时间:1602072859 | 来源:巴哈姆特
依据MMO-Champion新闻翻译
很久没翻译了=3=!
不知道会不会翻译完,然后词彙不一定用官方,
我的英文只好一点点,翻译有误不要用力鞭!
然后一部分一部分的增加。
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四个誓盟区域翻译完的想法:阿萨斯你在这吗?T口T
我绝对相信你死前说的不是:我的眼前一片黑暗。
"I see...........Only darkness before me"
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看到现在觉得是冒险者们是没被"深渊"吞噬的灵魂,
跑到仲裁者面前,之后分发到各个誓盟,
然后"深渊"是现在跑魂时天空中的那个漩涡,
只是现在被捅开了XD!
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如果还有人不知道的话,等级压缩到50级升等到60。
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你要依照顺序去每个区域升级,誓盟技能会先借你用之后让你满级后选择要哪个誓盟,应该!
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第一天的资讯大纲翻完!
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Shadowlands暗影之地
-This isn't one of those expansions thatgets on a ship and sails off to a new continent.
这并不像以往搭上一艘船前往新内容区域的资料片。
-We are going to another plane ofexistence, the afterlife!
我们将要前往另一个实际存在的位面-死后的世界
-Deep dive tomorrow on features andsystems.
明天再深入介绍新特点、系统。
-Six primal forces - Light, Shadow,Order, Disorder, Life, Death.
六个元始原力-圣光、暗影、秩序、混乱、生命、死亡。
-Souls cross the veil between life anddeath.
灵魂跨越生命与死亡间的帷幕。
-Souls come before the ancient entity,the Arbiter.
灵魂抵达古老的个体面前-仲裁者。
-Soul comes before Arbiter and she seesall of the deeds and misdeeds, thoughts, aspirations, triumphs, failures.
她会看出到她面前的灵魂生前所有行为,想法、渴望、成就与失败。
-Arbiter sends that soul off to one ofmany realms, each ruled over by a powerful Covenant.
仲裁者会把灵魂送去那些有强大的誓盟统治的世界。
-Each soul brings anima with them. Greatsouls have more, more humble lives have less.
每一个灵魂会带着魂能前往,强大的灵魂拥有较多的魂能,一般生命拥有较少。
(这边anima被量级化,所以不是在说男人的女性那面向=.=)
-Anima is the mana of the Shadowlands,source that is drawn upon to conduct the magic of death.
魂能是暗影之地的魔力;是操控死亡魔法的能量来源。
-We focus on four realms, Oribos(central city), and The Maw.
我们专注在四个世界、奥里博斯(中央城市)还有”深渊”
Bastion堡垒
-Ruled by Kyrian - Forebearers of SpiritHealers and Valykir
由Kyrian统治,灵魂医者与华尔琪的前身(祖先)。
-Ordered and purposeful, called toservice
被派令且果断的种族。(应该,后段通常补充前段)
-Souls shed their past burdens and seek virtue
灵魂们在这里放下他们生前的重担并寻求美德。(我英文比中文好=.=)
-Lots of meditation and reflection
有很多沉思与倒影(生前?)
-Uther ended up here and we'll see himagain
乌瑟跑来这里了,我们将会再见到他。
-Bastion is the BlizzCon demo zone.
是嘉年华中展示的区域
Maldraxxus
-Rules by Necrolord Covenant
由通灵领主誓盟统治
-Heart of the Shadowland's militarymight
暗影之地中心的军事强权
-Forces that were called upon by theLich King
是那些被巫妖王招唤的军队。
-Survival of the fittest, not strictlyevil
是适者生存的世界并非全然邪恶。
-Power can be used for evil, but it'smore about an unrelenting spirit, inward and outward strength
力量可以被邪恶驱使,但这里讲求的是肉体与心灵不屈不饶的精神。
-Draka ended up here.
德拉卡跑来这里。(索尔的妈妈)
-Think of Legion as the old BurningCrusade style turned up to 11, Maldraxxus is Eastern Plaguelands turned up to11.
如果把军临天下看做是燃烧远征的进阶版,那Maldraxxus就是东瘟疫之地的进阶版。
Ardenweald
-Enchanted fairy forrest
魔法精灵森林。(魔法童话森林XD)
-Ruled by the Night Fae
由夜敌誓盟统治。
-Emerald Dream's dark mirror.
翡翠梦境的夜色版。
-A place of rest, death, and preparationfor rebirth.
一个休养、死亡与为重生準备的地方。
-Spirits of nature called here.
自然灵魂被招唤至此。
-Cenarius ended up here.
赛纳留斯跑来这里。(善纳瑞斯你又死了)
-Magical ancient trees, Drust forest.
魔法先祖树林、佐司特森林(佐司瓦相关?)
Revendreth雷文德雷斯
-Creepy Gothic zone, soaring castles,horrors around every corner
毛骨悚然的哥德式区域,耸立的城堡,恐怖散布在各个角落。
-Ruled by Venthyr
由Venthyr誓盟统治。(跟凯尔萨斯死前样子很像)
-Isn't the place you want to go as asoul
如果你是灵魂的话你不会想来这。
-Souls sent here have a flaw or wereprideful, sent here to atone for their sins.
有缺陷或骄傲的灵魂会被送来这,被送来这赎罪。
-Kael'thas ended up here.
凯尔萨斯跑来这。(果然是像凯尔萨斯XD)
-Light has broken through clouds in someareas, searing the earth.
光线(圣光?)突破云层洒落在部分区域,灼烧着大地。
-Exposure to the light does horriblethings to the souls in this land.
送来这世界的灵魂被光线(圣光?)照射到会有严重的影响。(吸血鬼?就凯尔萨斯嘛XD)
Covenant誓盟
-Ruling power of the Shadowlands, fourof them.
四个统治暗影之地的统治权。
-This is the major feature ofShadowlands. BfA had fewer smaller features.
这是暗影之地重要的内容之一,8.0有规模较小的类似内容。
-Integrated into every part of the game.
把游戏的各个部分合为一体。
-Each Covenant will seek your aid andoffer power and rewards.
各个誓盟会寻求你的帮助并提供力量与奖赏。
-There is a full endgame narrativecampaign. BfA had Horde and Alliance campaigns, now there are four!
将会有完整的终局战役,8.0有联盟与部落战役,现在有四个。
-Each covenant has two active abilities,one being class specific. Will change your gameplay.
每一个誓盟有两个主动技能,一个是职业相关将会改变你的玩法。
-Endgame progression system - Soulbind.Bind your soul to a denizen of the Shadowlands, customization, more. It builds upon lessons learned from Heart of Azeroth.
终局进度系统-灵魂束缚:把你的灵魂束缚在暗影之地的居民身上,可客製化、更多。这是建立在从艾泽拉斯之心得到的教训上的系统。
-No Artifact Power to grind this timearound.
这次没有AP系统。
-Lots of cosmetic rewards for eachCovenant, armor sets and more.
每个誓盟有很多奖励塑型装备。
-Each Covenant has a Sanctum to restoreto glory, similar to Suramar or Class Halls.
每一个誓盟都有一个圣所来恢复荣耀,类斯苏拉玛尔与职业大厅。
Spear of Bastion - 25 yd range, instant,1 min CD. Throw a spear doing damage, DoT. Enemies are tethered to location forduration. Generates Rage.
堡垒之矛:25码,顺发,一分钟CD。对区域投掷长茅对多个目标造成伤害与持续伤害并拘束在原地一段时间。产生怒气。
-Unburden - 1 sec cast, 2 min CD.
卸去负担:一秒施法,二分钟CD。(恩~这行就是这样)
-Covenant Cloaks - Each will have cloakreplacements or back attachments. Get wings, a halo, or more!
誓约披风:每一个披风或有外观特效,置换披风或者是背部装饰。翅膀、光晕还有其他。
-Oribos, the Eternal City. Old city,Arbiter at the core, gathering point for brokers and soul traders. Politics ofentire dimension centered around this city. It will be the main player city inthis expansion.
永恆城市、古城-奥里博斯。仲裁者在城市核心,在为掮客与灵魂商人蒐集点数(灵魂?)。整个维度交流围绕在这个城市。这将会是这次资料片的主要城市。
-The Maw isn't a Covenant, horrificprison for worst souls, a mystery even to natives. Jailer's domain from whichnothing has ever escaped.
“深渊”不是一个誓盟,是一个关着最坏的灵魂的监狱,甚至对暗影之地的居民都是个谜。典狱长的领域没有任何东西逃脱过。
-Jailer is almost a boogeyman, nothingis known about him.
典狱长几乎是个传说怪物,没有任何有关他的消息。
Death死亡
-Death itself is broken.
死亡过程已毁损。
-Instead of coming before the Arbiter,souls are pouring directly into the Maw, causing it to grow and become stronger.
替代的是前往仲裁者面前,灵魂现在倾泻往”深渊”,造成”深渊”增长与变得更强。(喔~死亡后天空上的那个漩涡?)
-Other realms are starved of Anima, theShadowlands wither.
其他的世界渴求魂能,暗影之地凋零中。
-Sylvanas has taken actions to cause themaximum amount of death possible.
沙凡娜正在进行尽可能地造成最大量死亡行动中。
-The Jailer isn't Sylvanas's master,they are working together. Eventually we'll discover their common goal.
典狱长并非沙凡娜的主使者他们是合作的状态,到最后我们终将发现他们的共同目标。
-How did Sylvanas grow so powerful inrecent years? As the Maw's power grew, so did hers.
沙凡娜如何在最近几年变得那幺强?当”深渊”的力量增长;沙凡娜的力量也是。
Expansion资料片
-Pre-patch - Scourge are maraudingacross Azeroth. Scourge invasion 2.0.
9.0前夕-天谴军入侵2.0。
-Azeroth's heroes make for Icecrown,trying to attack the source of this evil.
艾泽拉斯的英雄们发进前往寒冰皇冠,想要击败这次的主谋。
-Bolvar isn't dead, just defeated. He isa key figure in this fight. He has one foot in each realm and understands them both.
超人并没有死只是被击败,他是这次事件的主key,他跨越生死并理解这两个世界。
-Head into the Maw!
把头伸进”深渊”
-We have a unique bond to Azeroth,allowing us to escape the Maw. Not everyone will be able to escape, including some great champions of Azeroth.
冒险者与艾泽拉斯有着独特的牵绊,让冒险者们得以逃离”深渊”,但不是每一个人都可以逃离”深渊”,包括了一些艾泽拉斯最伟大的英雄。
-We move on to Oribos, level throughfour zones in order.
我们前往奥里博斯,依序在四个区域升级。
-The team wants to have a strongnarrative arc, going through the zones, working with them and gaining their trust. Allowed to borrow their powers, previewing what youcan choose later.
团队希望有较深刻的叙事角度,直接进入这些区域,与誓盟合作得到他们的信任,让他们愿意借出他们的力量,让你在之后做选择。
-Eventually you make the big choice atLevel 60, which Covenant will you choose.
到最后你在60级还是要做出抉择。
-You pick one, have their power permanently,and work on the campaign.
你选择后将会永久的得到他们的力量,并开始进行战役。
-Alts will be able to pick a Covenantimmediately! Level up through any zones in any order, do world quests, andmore.
分身可以马上选择誓盟、任意选择地区顺序升级、做世界任务与其他。
-Alts can earn endgame progression whileleveling. Unlock powers with your Soulbinds, and more.
分身在升级时得到终局进度,用灵魂束缚解放力量与其他。
-Your alts will be meaningfully ahead ofwhere your main was when it hit level 60.
看不太懂,总之可能是练分身会相对于你的本尊选择何处与比以前练满级更有意义。
The Maw”深渊”
-Max-level fearsome zone.
满等的恐怖区域。
-This area wants to kill you at everyturn, matching the fantasy of the space.
这个区域想尽以一切新奇的手段杀死你
-The center of the Maw is Torghast,Tower of the Damned. This is the second main feature of the expansion.
-“深渊”的中心是Torghast-诅咒之塔,这是这次资料片的第二要点的内容。
-Torghast is a ever-changing dungeon.Endless halls, environment constantly changes.
Torghast是一个无尽挑战的副本。无尽的大厅、环境每一次都会改变。(暗黑地图=.=)
-You can do Torghast solo or with up to4 friends.
你可单独挑战或者是最多与4个朋友。
-Endgame progression that is solo orgroup focused.
终局进度主要专注在单人与团队。(边缘玩家福音?)
-Earn permanent upgrades over time,absorb anima that will upgrade or transform your powers.
随着时间获得永久的升级,吸收魂能将会你的力量升级或者是转化。
-Anima choice - Increase critdamage/healing by 10%, Flame Shock lasts forever, or Fire Elemental lasts forever, but you can't cast Frost spells.
魂能选择-增加致命伤害/治疗10%,烈焰冲击变成非DOT与火焰元素永久持续但你不能施展冰霜法术。(萨满利多?=口=可惜我不玩萨满了=3=)
Dungeons and Raids地城与团队
-8 dungeons in addition to Torghast - 4level up and 4 max-level.
8个地城,4个中途4个满级。
-The Other Side - Dungeon that is apocket dimension with Bwonsamdi
地城-另一边:是瓦三迪的口袋维度。(很吵的灵魂医者又出现了=.=)
-Castle Nathria - 10 boss raid inRevendreth
纳斯里亚城堡-10个Boss的团队位于Revendreth。
-Come in the front door, ascend the castle,face the lord of the castle.
从正门进来,爬上城堡,面对城堡之主吧。
(恶魔城?德古拉4NI?Lords ofshadow 3?XD)
Systems and Rewards系统与奖励
-Team wants to increase player agency.
团队希望增加玩家媒介。
-Professions - Currently if you want tomake some armor, you have a few stats you want. Crit/Haste? Make pants over andover until you get the ones you want. What if you could take a Crit and Hastegem, add them as optional materials, and beguaranteed the pants you want.
专业-目前如果要特定属性例如致命加速,你必须要一直做到出现你要的属性,那如果你可以拿致命与加速宝石当作选择性原料,然后会做出你要的致命加速属性的装备。
-Armor crafting professions should bemore relevant at endgame.
装备製作与终局应该要更加关联。
-Weekly loot chest - Giant loot pool,plus some RNG. Usually walking away disappointed after the first few weeks.Randomness has gone too far!
每周宝箱-随机宝箱太烂了。
-Chest replaced with 5 or 6 options tochoose from, system takes into account all the activities you did. Will be auniversal fallback option.
宝箱系统会有5到6样让你选择,系统会计算你的活动。考虑中
-Legion legendary items were super fun,people didn't like how they were obtained.
军临传奇物品非常有趣,但大家不喜欢入手方式。
-Shadowlands legendaries are workedtowards crafting through work in Torghast. Earn access to powers and then work towards building the legendary that suits yourgoal. Repeat for the next.
暗影之地传奇物品会是渐进式製作,然后製作成适合你的成品。
-Shadowlands will return to classidentity as opposed to spec identity.
暗影之地将会回归职业本质而非天赋。
-Return abilities that have been takenaway and make some spec specific ones class specific again.
一些原本已移除或是属于天赋专属的技能将会回归成职业技能。
-Holinka the Unpruner will talk aboutthis more tomorrow.
Holinka明天会再作解释。
-Streamlined leveling experience, levelfrom 50 to 60 in Shadowlands.
资料片是线性的升等过程,等级从50升到60。(照设定的顺序跑地图)
-Level squish is going to allow for abetter pace for content and granting skills.
等级压缩将会让内容与获得技能有更好的步调。
-Every level should unlock something.This is an RPG and that is what levels should do.
每一等级将会解锁一些东西。这是RPG游戏升一等就应该得到什幺。
-Modern new player zone, can playthrough any expansion in its entirety to get 1-50.
可以玩任何区域让你从1升到50。
Character Customization角色客製化
-Improving customization to existingraces.
对现有的种族客製化改善。
-More options than ever before.
比以前更多选项。
-Trolls are getting full body tattoos,tusk shapes, skin colors, eye colors separate from face.
食人妖有全身纹身、牙齿形状、皮肤颜色、眼睛颜色。
-Dwarves are getting a wildhammer look,hair and skin colors, and more.
矮人有蛮槌外型,毛髮、皮肤颜色与其他。
-Undead are getting the option to hidethe bones.
不死可以选择丰满型。
-Humans are getting new races, skincolors, hair, eyes, and more.
人类有新种族、皮肤、毛髮、眼睛颜色与其他。
-Everyone can be a Death Knight inShadowlands!
暗影之地人人都可以当死骑。
我只知道类似缝补者的生物,肚子都被缝起来或只有一根舌头,当然也可以硬凹那是新单位
以后类似腐烂裸露血腥之类的美术概念大概会越来越少
比较想知道
是否可以花费资源或金钱转换誓盟
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