《魔兽世界(WOW)》【情报】[转贴] EJ 枭兽新手指南 更新至3.2版本
更新时间:1253185439 | 来源:巴哈姆特
http://elitistjerks.com/f73/t59457-moonkin_beginner_guide_updated_3_2_a/
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Moonkin Beginner Guide, updated for 3.2
枭兽新手指南 更新至3.2版本
This thread is a summary of the information needed to achieve basic competence at Moonkin raid DPS.
Its primary goal is to keep all of the "why am I only doing 3k DPS" posts off of the other threads.
If you have such a question, and it's not covered in this thread already, ask it here.
* If you have a comment on theory craft, put in one of the other threads, which will hopefully be less clogged.
I'm not going to engage too much in minor quibbling about the details of my descriptions here;
the goal is to give a simple set of instructions to people who need them.
Squeezing out the last few percent DPS is a topic for the TTT article when it gets done.
这篇文概括肥鸟们在团队中如何达到基本的DPS能力。
这篇文的主要目的,是在终止那些「为什幺我的DPS只有3K」这类型的发问文。
如果你也有类似的问题,但这篇文却没有回答到,那就在下面发问吧。
如果有些WOW的理论意见想发表,那幺请新开一篇文章,希望能藉此让这串文不那幺拥塞。
我不打算花太多时间去吹毛求疵在我的文章陈述内容;这篇文的目的,只是在给予那些需要的人,一个简单的建议。
诸如「挤出最后几个百分点的DPS」这种标题的文章,已在名为「Think Tank Thread」有所阐述。
(原文以「TTT」简写表示,这是EJ的另一篇强力数据文)
Talents and Glyphs
天赋及雕纹
TLDR version: if you need a spec right now and don't want to read, go with this:
如果你即刻就需要一套天赋,而不想阅读文章,那就看看这个吧:
http://talent.mmo-champion.com/?drui...0&version=9901
Talents
天赋
The core of the spec will include the following talents:
所有主要的选择,已被包含在如下天赋中:
http://talent.mmo-champion.com/?drui...0&version=9901
Firstly, you need to put 2 points into either Moonglow (mediocre mana talent) or Improved Moonfire (very weak DPS talent).
If mana is ever a concern, go with Moonglow, otherwise, IMF.
IMF becomes a good DPS talent once you have the 2T9 bonus.
首先,你需要配置二点至「月光」(次要的法力天赋)或是「强化月火」(非常虚的天赋)。
如果法力比较吃紧,那就选择「月光」,除此之外,就点「强化月火」。
你在有二件T9最装加成之后,「强化月火」会是很好的DPS天赋。
This leaves 5 points. Fill them in the following order:
Intensity: put points in as necessary to alleviate any mana concerns.
Gale Winds: take this if you have any interest in speccing for AoE DPS; this is an enormous boost.
Typhoon: take this if you like having another instant spell to press, basically. Sometimes it's handy.
Improved Insect Swarm: Best remaining single-target DPS talent.
Brambles: Adds a small amount of raid DPS through Treants and Thorns.
这样还剩下五点,把他们加进以下的选择:
激化:如果有需要减轻法力吃紧的问题,那就点它吧。
极速强风:如果你要有更多AE DPS的话,那就点它吧。这会有很大的提升。
颱风:如果你想要有个瞬发的法术能用的话,就点它吧。有时这个东西很好用。
强化虫群:剩余天赋中,对于单体DPS加强最好的天赋。
刺藤:在团队中增加荆蕀术及树人少量的DPS。
Glyphs
雕纹
Major Glyphs: the best three for single-target DPS are Insect Swarm, Moonfire, and Starfire.
大雕纹:最好的三个单体DPS雕纹是「虫群雕纹」、「月火术雕纹」、「星火术雕纹」
Some people like to use Glyph of Starfall, as it still gives some single-target DPS contribution,
and it's a very strong AoE spell to have available more often.
If you want to use it, replace Moonfire (if you have 2T9, replace Insect Swarm instead).
有些人喜欢用「星殒术」雕纹,星殒术依然能提供一些单体DPS的共献,
且星殒术是个非常强且能够经常使用的AE法术。
如果你想使用「星殒术雕纹」的话,那幺就用「月火术雕纹」替换。(假若你有二件T9套装的话,那就用「虫群雕纹」替换)
Note that Glyph of Insect Swarm removes the 3% miss debuff,
which may make it worthwhile for your raid to have you unglyph it at some fights.
记住,「虫群雕纹」会移除「虫群」原有3%未击中的DEBUFF。
在某些战斗中,你的团队可能会要求你不要使用「虫群雕纹」 来使「虫群」有更好的效果。
Minor Glyphs: none of these add any DPS, so it's entirely up to personal taste.
Typhoon is the only one that affects combat mechanics, but it's still up to you whether you prefer it or not.
小雕纹:没有一个能增加DPS的,所以完全是看个人喜好。
「颱风雕文」是唯一个会影嚮战斗技能的(只影嚮到该技能是否仍有击退效果),但这依然是取决到你是否想用它。
Gear
装备
Stats
装备属性
Stat priority runs in the following order:
Hit rating (to cap) > Haste rating (to soft cap) > Spellpower > Crit rating > Haste rating > Intellect > Spirit.
装备属性选择的优先顺序是依照下列的规则:
命中(到达上限) > 加速(到达软上限) > 法术强度 > 爆击 > 加速 > 智力 > 精神
Hit cap is 263 (237 for Alliance with a Draenei in their group).
Otherwise, raid composition is not an issue, as we provide the spell hit debuff ourselves.
Against a sub-83 target, talents are sufficient to reach cap, so hit on gear does not add anything.
The current tooltip for Balance of Power is erroneous; it still provides 4% to hit and the hit cap is unchanged from 3.1.
命中上限是263(联盟则是237,如果团队中有德莱尼的话)。
除此之外,团队组成对于枭兽们自身带有的法术命中,都不会有影嚮。
在面对83级的目标时,天赋足够满足命中上限,所以装备上的命中属性,不会让DPS有所增加。
现行的「魔力之衡」天赋说明是错误的。这个天赋依然只提供4%的命中,而命中上限自 3.1版本之后就没变过。
The soft haste cap is the point at which your GCD hits the 1 second minimum with Nature's Grace up.
With Improved Moonkin Form, Celestial Focus, and Wrath of Air Totem, this occurs at 401 haste rating.
Missing WoA, it's 585.
加速的软上限,是在当你的GCD因为「自然之赐」发动时,被缩短至1秒(GCD不论怎幺加速,都不会少于1秒)。
在「强化枭兽形态」、「星空专注」、「风惩图腾」的作用下,软上限在401。
如果少了「风惩图腾」,则软上限是585。
As far as the remaining stats, spellpower, haste, and crit will always be preferred if you can find items with all 3.
Spellpower is the strongest.
Spirit and Int give small DPS contributions.
至于法术强度、加速、爆击,若能找到同时拥有这三项属性的装备,就尽力吧。
法术强度是最好的属性。
精神及智力,只能提供很少的DPS共献。
Exact stat comparisons of course depend on your current stats/talents, but a typical set of values might look like:
Spellpower: 1.4
Haste rating: 0.9 [1.5 if not soft-capped]
Crit rating: 1.1
Intellect: 0.6
Spirit: 0.5
精确的装备属性比较,会取决到你现行的天赋及现有的自身属性。但典型情况的比较数值大致如下:
法术强度:1.4
加速:0.9(未达软上限的话则为1.5)
爆击:1.1
智力:0.6
精神:0.5
Gems
宝石
In general, gem Runed in all sockets (or Veiled/Rigid to make the hit cap),
save two for Purified wherever you can get the best socket bonuses to meet your meta requirement.
In your meta socket (only use hats with meta sockets), use Chaotic.
You can potentially use a Reckless/Potent or a Purified if a piece has a strong socket bonus.
通常情况下,插槽内都是「符文」系列的宝石(或是「朦胧」/「坚硬」系列去达到命中上限),
保留二个插槽给「纯净」系列,让自已能拿到满足插槽颜色的额外奖励之外,也能满足变换宝石的启动条件需求。
变换插槽(只有头部装备才有),使用「混沌的天焰钻石」。
如果插槽将励很好,你也可以使用「鲁莽」/「高效」或「纯净」系列的宝石。
If you're looking to increase your HP for certain raid encounters,
Glowing gems are good way to do so without a large DPS loss
(either by replacing Purified gems, or Runed gems in pieces with good socket bonuses).
如果你在寻求在团队中增加自己血量的方法,
「明亮」系列宝石是个不会损失过多DPS的好选择。
(当然可以为了插槽奖励,而选择将「纯净」或「符文」系列的宝石替换掉)
Set Bonuses
套装效果加成
The T7 4-piece and T8 2-piece bonuses are very strong.
Use one of them if you can, regardless of what stat upgrades you may be able to get from other pieces.
The T7 2-piece is typically worth maintaining until you have strong Ulduar-level gear replacements.
四件T7和二件T8的套装效果加成都是非常棒的。
如果可以的话选择其中之一,你可以忽视其他该部位的装备。
二件T7套装可以一直维持到,你能拿到奥杜亚等级的装备之后,才替换掉。
The T8 4-piece fix is now live.
It hasn't been modeled in great detail yet,
but early estimates show that it's likely worth using,
especially in fights with multiple targets or movement.
四件T8的套装效果已经被修正。
目前还没有被详细的研究过,
但就初步看来是相当值得使用的,
特别是在那些需要不断移动以及多重目标的战斗中。
The T9 2-piece is very strong and you should aim to get it quickly.
The T9 4-piece is mediocre and worth little to no upgrade over a 2T8/2T9 setup.
二件T9套装效果非常强大,同时你也应该列为快速入手的目标。
四件T9套装效果则很平庸,且增进的範围无法超越二件T8混搭二件T9。
Idols
塑像
Buy Idol of Lunar Fury for Emblems of Triumph.
Otherwise buy Idol of the Shooting Star for 25 Emblems of Valor.
用凯旋徽章买「月狂塑像」吧。不
然,就用25个勇气徽章买「流星塑像」吧。
Consumables
消耗品
Use Flask of the Frost Wyrm and a spellpower food (such as a Feast).
The best DPS potion is Potion of Speed (during an Eclipse),
if you don't need to use a Runic Mana during the fight. Wild Magic is nearly as good.
使用「冰霜巨龙精鍊药剂」以及能增加法伤的食物(例如盛宴)。
假若你不需要在战斗中使用「符刻法力药水」的话,最好的DPS药水是「速度药水」(在蚀星蔽月发动时)。
「野性魔法药水」也同样很好。
Enchants
附魔
Excluding profession bonuses.
Head: 30 spellpower/20 crit (Kirin Tor revered)
Shoulders: 24 spellpower/15 crit (Sons of Hodir exalted)
Back - 23 haste
Chest - 10 stats. 8 stats is cheaper option at a tiny DPS loss
Wrists - 30 spellpower Gloves - 28 spellpower
Leggings - 50 spellpower/20 spirit. 50 spellpower/30 stamina is another option if you want more HP.
Boots - Run speed/15 stam. Run speed/9 stam is a cheaper option until you need the HP.
Weapon - 63 spellpower to a 1H, or 81 spellpower to a staff.
非附魔专业奖励
头部:+30法术强度 / 20爆击 (祈伦託声望)
肩部:+24法术强度 / 15爆击 (霍迪尔之子声望)
背部:+23加速 胸部:+10全属性,+8全属性比较便宜,且损失的DPS也很少
手腕:+30 法术强度 手套:+28 法术强度
腿部:+50 法术强度 / 20精神,+50法术强度 /30耐力 也是另一种选择,如果你需要多点血量的话。
鞋子:+ 跑速 / 15耐力。+ 跑速 / 9耐力是个较便宜的选择,如果血量不是那幺重要的话。
武器:单手武器是+63 法术强度,或是法杖+81 法术强度
Professions
专业技能
Tailoring gives a slightly stronger DPS benefit than other professions with its cloak enchant.
Beyond that, Alchemy, Blacksmithing, Enchanting, Inscription, Jewelcrafting,
and Leatherworking all provide a roughly equal gain of 46 spellpower.
Engineering and Skinning are weakest, both giving less benefit than 46 spellpower.
Mining and Herbalism provide no DPS gain.
裁缝的背部附魔,只提供了比起其他专业技能稍微多一点的DPS。
其他诸如,鍊金学、锻造、附魔、铭文学、珠宝加工、製皮,
大致上都是提供+46法术强度。
工程学和剥皮都很虚,提供的都比+46法术强度少。
採矿及採草则完全没有提供DPS。
Spell Rotations
输出迴圈
The Eclipse Rotation
「蚀星蔽月」迴圈
You will generally operate in a four-step cycle.
1) Pre-Lunar. Cast Wrath until the Eclipse buff appears (have some mod that will make it very obvious when you gain the buff).
2) Lunar Eclipse. When you see the buff, finish casting your current Wrath and then cast Starfire for the duration of Eclipse.
3) Pre-Solar. When Eclipse fades, continue casting Starfire.
Note that a Starfire only gains the benefit if it is fully completed while the Eclipse buff is up,
so if you only have time for a partial cast, your Eclipse is effectively over
(and you'll typically refresh some DoTs here, see below). Cast Starfire until the Eclipse buff appears.
4) Solar Eclipse. Cast Wrath for the duration. Continue casting when it ends (with DoT refreshes as before) to loop back around into step 1.
通常情况下,你会依照这四个步骤做输出。
1)「蚀月」:使用「愤怒」直到出现「蚀星蔽月」的「蚀月」出现(会有非常明显的BUFF发动特效)。
2)当「蚀月」出现,完成你当下正在唱施法条的「愤怒」之后,开始施放「星火术」直到「蚀月」结束。
3) 「蚀日」:「蚀月」结束后,继续施放「星火术」。
记住,「星火术」要获得「蚀月」的效果加成,必须在「蚀月」BUFF效果还存在时,
把「星火术」丢出去才有效。(所以如果你的时间不够你唱完「星火术」的施法条,那幺不如更新那些例行性的DOT法术。)
施放「星火术」直到「蚀星蔽月」的「蚀日」效果出现。
4)当「蚀日」出现,开始施放「愤怒」。施放直到BUFF结束(记得结束前,刷新目标身上的DOT效果),然后再回到步骤1。
One subtle quirk you may want to pay attention to: Wrath procs Nature's Grace when the cast completes,
but procs Eclipse when it actually hits the target. This enables a sort of clairvoyance regarding Lunar Eclipses--if you see Nature's Grace refresh
when you cast a Wrath, you know that that cast is a crit, and therefore that it has a 60% chance of proccing an Eclipse when it reaches the target.
I haven't yet researched in detail how best to take advantage of this, but if you have instants to cast,
that's a good time for them, and if you feel like experimenting, you can also try switching to Starfire as soon as you see the Nature's Grace.
一个特别的细节需要你多留心:当「愤怒」读完施法条后,就能获得「自然之赐」效果,但要获得「蚀星蔽月」效果却必须要实际命中目标之后才会得到。
这使得我们得到能够洞察关于获得「蚀月」效果的方法:当你唱完「愤怒」施法条后,看到「自然之赐」效果被刷新,那幺接下来你会知道,这发法术将会爆击。
所以,这将有60%的机会在击中目标后,获得「蚀星蔽月」效果。我还没有详细研究,如何最有效利用这个好处,但如果你有立即转换施放「星火术」的话,那幺这会是个好时机,
假若你想做个实验的话,你可以在看见「自然之赐」效果时,立刻打断施法,改而施放「星火术」。
DoTs
持续性伤害法术
Against a single target, refresh MF and IS whenever they drop.
MF should have higher priority for refresh, but the difference is tiny.
During a Wrath-heavy part of the cycle, it may be best to refresh MF last (after IS or other instants) to minimize the chance
that it will drop before you cast SF again.
面对单一目标时,当「月火术」和「虫群」消失时,持续刷新它们。
「月火术」应该优先被刷新,但这点的差异不大。在「愤怒」佔大部份的输出迴圈中,
当你再次施放「星火术」之前,要把 DOT消失的机率减到最小,或许把「月火术」放在最后被刷新(在「虫群」或其他瞬发法术之后)才是最好的。
There's currently a slight open question about whether it's worth waiting until Eclipse ends
if a DoT expires in the final few seconds Eclipse. This is hard to model and the DPS difference is very small,
so consider it a matter of personal taste for the moment.
这里有个大家都会遇到的小问题,就是当DOT将在「蚀星蔽月」效果的最后几秒结束,
是否要等到「蚀星蔽月」之后再补上。这个问题很难回答,而且这之间的 DPS差异很少,
所以当面临这个状况时,以个人喜好去决定吧。
Other spells
其他法术
Starfall: use this on cooldown against a single target (if there are others mobs in range, remember to make sure it's safe to cast).
The best time to use it is theoretically during the pre-Solar phase, as this is when you benefit most from the added Nature's Grace uptime,
but it's probably best to simply use it when convenience dictates. In AoE situations, try to use it as often as possible on multiple clustered targets.
星殒术:面对单一目标时,当冷却结束就使用(记住,如果範围内还有其他敌对目标的话,请确保使用的安全性)。
理论上,这项技能的最佳使用时机,是在「蚀月」结束后,需要触发「蚀日」发动时,在此时使用「星殒术」你会从「自然之赐」获得最大的收益。
但或许还是简单点,在方便的时候才使用这项技能就好。在 AE时,面对多重目标的情况,尽可能的经常使用这项技能。
Force of Nature: use this as many times as possible in a given fight.
If you know when Bloodlust/Heroism is coming, try to cast this immediately beforehand
(but not if this requires waiting so long that you can't use it as many times during the encounter).
As you learn each fight, pay attention to things that kill the Treants and time your cast to avoid them if possible.
自然之力:在特定的战斗中,尽可能多次的使用这项技能。
如果你知道何时开「嗜血术」/「英勇气概」,试着立刻在那之前,施放这项法术
(但如果「嗜血术」 /「英勇气概」还要等很久,那幺就不用在战斗中多次的使用这项技能)。
在你学一场战斗的过程中,请多注意那些会杀掉树人的事情,然后尽可能避免在那时施放这项技能。
Faerie Fire: Unless your raid has both a Shadow Priest and a Feral Druid,
keep this on every mob. Even if it does have both, it doesn't particularly hurt to cast this at the pull
if you think there's a chance either of the other classes' buffs will ever drop.
精灵之火:除非你的团队内同时有暗牧或野性德鲁伊,那幺就保持这项技能在每一个敌对目标上。
即使时同有这二个职业,在拉怪时就能对目标上这个 DEBUFF,
以避免自己后续输出中断,因为你不知道其他职业的DEBUFF何时会消失。
Mods & Tools
Squawk and Awe: A convienent way of tracking your DoT's and Eclipse timers, and assorted other class-specific procs.
Squawk and Awe:一个很方便的DOT及「蚀星蔽月」记时条,同时也适用于其他职业。
WrathCalcs: The most developed Moonkin theory crafting tool.
Will give you the exact value of stats/talents/glyphs in your current setup,
and lets you experiment with different rotations. Made by Adoriele here.
I've since been using it for my own theorycrafting, reflected in the version posted here:
http://elitistjerks.com/attachments/...let_090906.xls
WrathCalcs:最好用的枭兽理论技术工具。当你準备装备 / 使用,装备 / 天赋 / 雕纹的时候。
它能够给予你精确数值,供你尝试比较其之间的差异。由Adoriele所撰写here。
我从开始製作枭兽理论时就开始使用这个工具,最近版本贴在下面:
http://elitistjerks.com/attachments/...let_090906.xls
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翻的不好,请赐教。
另外,我想很多人应该会对于鞋子附跑速这点感到相当大的存疑吧?
小弟另外找时间,会再把许多人同样对于这点的疑问,该文作者的回答,翻译好转贴上来。
如果对自己语文能力有自信且不想等的人,可以去原文的网址看原作者怎幺回答。
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