新增
- 在製造厂中会被使用到的武器追加等级
- Blessing(祝福)现在可以在效果发动中再度发动,不用等倒数结束了了
- 首先,这是DE的脑袋: DE认为原本的闪光的效果实在不适合一个低消耗的技能该有的效果,因此偷偷的改动了
- 并且,14.6.0的变动在本次修正被复原了
- 最后,今后可能会发生的改变是,Radial Blind的机能将会继续变动,尤其是可以无视地形给予敌人闪光效果的部分
- 由于内容太长了,以下为个人简化:
- 这个MOD在14.6.0后,修正了以前会因为跟Quick Thinking的搭配导致实质性无敌的问题,但我们会继续观察会不会因此而废掉了整个MOD。
- First, a quick brief in the history of changes this Mod has undergone:
- This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.
- The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.
- 连线的理论变更,现在无法加入一个房间10秒后,会自动执行任务了 (可能是自己变成HOST 的意思?
- 会製造爆破弹的无人机,现在最多只能放8颗爆"蛋"。
- DS相关恕不翻译PvP Bladestorm balancing:
-Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.
-Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.
- 现在狗狗不能在船内自由移动了,请期待下一次的告知。
- 水星的VOR有时候会变成无敌的问题。
- Nova 的 Molecular Prime が在诱爆敌人时,会顺便给与队友伤害的问题。
- 透过代理来进行游戏的玩家会卡更新的问题
- 警报耐久中,10分过后会被Louts洗频的问题修正。
- MOD合成、转换会导致游戏当机问题修正。
- 在製造厂中选择装备后,切换分类会导致当机的问题
- 拦截任务中,有时后敌人接近控制台时会被地面吃入的问题修正
- Lephantis 战中,狗狗会无法参加的问题修正。
- 崩溃要素多数修正。
- VOID任务中,单人模式仍然无法暂停的问题修正。
修正有些太明显的偷偷DIS MIRAGE的言论
将PVP相关从翻译改回原文
MOD Rage的内容改为简要,并且附上原文给那一派的玩家观看
将奶妈的,改为奶妈 的 来预防可能会引起的误会
修正Rage的用词
修正狗狗的项目的用词
补上失去的标籤(新增)
修正爆破无人机的项目(不是一张八只而是一只八颗)