Take command with this imposing cloak.
Streamlined decorative armor in the style of the Furis and Sybaris.
Nezha: PYROCLASTIC FLOW
Fire Walker Augment: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
Lantern Augment: Attracted enemies take 100% more melee damage from all squadmates.
Navigator Augment: Each hit increases the projectile's crit chance by 10% up to a max of 50%.
A new setting called Menu Scale has been added under Options > Interface (was previously HUD).
- ‘Full’ Menu Scale scales to match your resolution.
「Full」(全满)会自动把选单比例配合你的解像度
- ‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p.
「Legacy」(经典)会把选单比例回复成接近U20更新前的大小。但若你的解像度高于1080p就会看到有点分别。
- ‘Custom’ Menu Scale is set and determined by you.
「Custom」(自订)可以让你自由调整选单大小。
- The Furis has received an updated look and given the PBR treatment!
盗贼(有能吸血的集团Mod那把)进行了外观更新。
- You can now replay The New Strange quest! As with other replayable quests, completion rewards are not given- enjoy the lore!
现在可以重玩新疑谜团了,跟其他系列任务一样重玩不会重给奖励(扫瞄Chroma用吧)。
- Tweaked rewards for Caches in Void Sabotage missions so that the harder mission is more rewarding overall.
调整虚空的破坏任务的储藏箱奖励,任务难度愈高奖励愈高。(其实也就两个地图)
- Quests that you are viewing to replay will now show the rewards as ‘acquired’ as you will not receive them again by replying the quest.
已完成的系列任务的奖励会显示为「已取得」。
- Captura controls list now use more of the screen space on larger resolutions.
摄影棚的指令表在高萤幕解像度时也会相应地放大了。
- Changed open door light material in the Grineer Sealab tileset to green instead of orange.
G族水底实验室地形(主要是天王星)开放的门现在是发绿光,而不是橙光了。(台湾会把橘色叫作橙色吗?我不太清楚)
- Locked doors will now appear as ‘off’ (no color) instead of glowing red. This was causing confusion for colorblind players.
锁住的门现在改为不会发光,而非以前的红灯了,以避免患有色盲的玩家的困扰。(我记得之前改过了吧)
- Removed Cold damage over time in the Corpus Ice Planet Defense tileset.
移除C族冰冻惑星地形(主要是欧罗巴)防御任务的定时冰冻伤害了。(原本设定是要玩家定时去找暖炉取暖,不然就会有扣减护盾的DOT)
- Removed requirement to go back to the Liset between some early stages of The New Strange if playing from the Relay.
移除玩家在中继站进行新疑谜团时,在前段关卡之间要返回飞船的要求了。(真有人非要大老远跑去中继站的星图再出任务?)
- Removed reticle scale based on spread.
準心大小不再受扩散範围影响了(由Altor大提供)
Fixes: 修正:
- Fixed a rare crash that occurred when playing The New Strange quest.
修正进行新疑谜团时出现的罕见游戏崩溃的问题。
- Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
修正在无尽虚空裂缝任务的奖励选择画面时,若发生主机转移,会令下轮无法捡拾反应物的问题。
- Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.
(应该是官方写错了,Nezha的那招叫Warding Halo,而且并不会持续消耗能量)修正Amesha(辅助型空甲)技能守护恩典在能量耗光时不会关掉技能的问题。
- Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
修正Octavia如果在主机转移前使用技能会令特效跟音乐无限地持续的问题。
- Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
修正在主机转移后,用户端听到主机的Octavia的歌会变成自己在曼达和弦琴设定的低音和打击乐的声道的问题。
- Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth.
修正Ash可以用处决秒杀巨兽的问题。处决攻击并不可以对巨兽/重装巨兽使用。
- Fixed trading for the Ignis Wraith Blueprint resulting in having the Ignis Wraith Research in an unqualified Dojo.
修正交易伊格尼斯 亡魂的蓝图时,会令不合资格的氏族也能有伊格尼斯 亡魂的研究的问题。
- Fixed Captura input filters conflicting with Warframe Abilities input filters (for ex. you could not use Mesa's Peacemaker and then toggle the camera, now you can!).
修正摄影棚的置入滤镜会跟战甲技能的置入滤镜冲突的问题。(以前Mesa使用和平使者时不能切换镜头,现在可以了!)
- Fixed Arsenal changes not being saved when loading up a Captura Scene from the Arsenal.
修正从军械库载入摄影棚场景时,军械库进行的更新没有被储存的问题。
- Fixed Chroma’s Idle animation not breathing actual fire.
修正Chroma闲置动作并没有真正喷出火焰的问题。
- Fix a potential case where Challenge progress (Achievements, Junction tasks) may not be updated under high latency conditions.
修正在高延迟的情况下,挑战进度(成就、接合点目标)有可能不会更新的潜在问题。
- Fixed Zenistar Charge attacks increasing the attack speed when equipped with the Dominion Skin.
修正在天顶之星上装备君权巨刃外观(新龙甲Skin的附属外观)时,使用蓄力攻击会增加攻击速度的问题。(天顶之星在丢出飞盘后会增加攻速是正常设定吧?还是说会无限叠加?另外也许有人会想知道,那个异常大小在Prime Time #159集时DE的官方人员表示这个Bug不会改)
- Fixed a Vaulted Relic being rewarded as Daily Tribute.
修正应以放入宝库(绝版)的遗物会在每日礼物送出的问题。
- Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh.
修正防御及移动防御的目标会在用户端的画面根据网格的碰撞而旋转的问题。(我也不太明白,总之就这幺回事吧)
- Potential fix for Clients not seeing Interception UI after a Host migration.
修正用户端会在主机转移后看不到拦截任务的介面的潜在问题。
- Fixed Chroma's Dynasty Skin loincloth lingering with the pelt instead of his undersuit when casting Effigy.
修正Chroma蜕皮(大技)时,王朝外观的腰带会挂在皮上而非身上的问题。
- Fixed the Riv Elite Leg Guard sitting incorrectly on Excalibur.
修正Riv菁英防护护腿用出神剑上会错位的问题。
- Fixed a hitch that occurs when another player joins a relay or Dojo.
修正一个会发生于其他玩家进入中继站或道场的问题。
- Fixed pets bending their necks awkwardly to look up when in the Arsenal. They will now look forward when in the Arsenal.
修正军械库显示的宠物朝上看时会异常地扭曲脖子的问题。现在牠们在军械库只会普通的向前看了。
- Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.
修正在飞船的感染房摸狗摸猫会导致门关上/打不开的问题。(原文只有写库狛跟库娃,所以我就试试把感染狗拖进去摸。结果…什幺都没有发生)
- Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma.
修正Dex延药睡莲披饰(周年奖励披风)会在Rhino及Chroma上剪短的问题。
- Fixed the Ripkas not attaching properly to Chroma’s Dynasty Skin
修正锐卡斯(锯子爪)没有好好放上Chroma的王朝外观的问题。
- Fixed the Spitefire Graxx Syandana floating a bit on Valkyr Prime with the Gersemi or Graxx Skin.
修正在用了璀璨外观/Graxx外观的Valkyr Prime上装备的Spitefire Graxx披饰会漂浮起来的问题。(没翻译的都是Steam的外观,因为我没有连Steam所以不清楚有没有官方中文名字)
- Fixed Phorid visually flickering when approached.
修正狗王在接近时会闪烁的问题。
- Fixed Limbo’s FX lingering when attempting to fade out during Statis.(拼错字了,Stasis)
修正Limbo使用时间停止时试图淡出会产生残余特效的问题。(Fade out的意思不明,直译就淡出,是指离开裂隙?)
- Fixed being able to go through physical obstacles by spamming Transference.
修正猛按传识(5键)会可以穿过障碍物的问题。
- Fixed Transferring to the Operator causing a script error.
修正转移到指挥官时产生的脚本错误。
- Fixed Octavia’s Amp causing a script error.
修正Octavia的强音增幅(大技)造成的脚本错误。
- Fixed the objective marker in the ‘Talk to Simaris’ stage of Octavia’s Anthem directing you to Darvo instead of Simaris.
修正Octavia的讚歌系列任务中「跟傲娇Simaris对话」阶段的目标标记会把你带到打折卖垃圾的奸商那,而非「我…我才没有想找你呢」的Simaris的问题。
- Fixed total Defense time not being spread evenly between Defense targets in the Asteroid Mobile Defense mission which includes the cryopod (mission is slightly shorter now).
修正在G族小行星(Kuva要塞)地形的移动防御任务中,防御目标的要求时间并没有平均分布的问题。(任务时间也因此稍微缩短了)
- Fixed offset selectable zones in the Syndicate World State Window.
修正集团状态视窗的可选範围偏移的问题。
- Fixed missing/double Transmissions in the first mission of The New Strange.
修正在新疑谜团第一个任务中部份传输遗漏/重複的问题。
- Fixed “<Warnung>" appearing instead of the exclamation mark icon when in the Mandachord screen in French and German.
修正在使用法语跟德语界面时,后面的内容我觉得不会有人在意的问题。
- Fixed long usernames appearing split up into multiple lines in the squad UI.
修正过长的玩家名字会在队伍视窗断开成数行的问题。
- Fixed the Arsenal Configuration screen text extending beyond designated boundaries.
修正军械库配置选项视窗的文字超越指定边界的问题。
- Fixed the Sari Syandana not closing when on the Landing Craft.
修正战甲挂在登陆艇上时Sari披饰(Steam的蝴蝶翅膀,同样中文名字暂缺)没有自己关上的问题。
- Fixed the Sari Syandana not closing when aiming.
修正Sari披饰在按右键瞄準时也是不关起来的问题。
- Fixed Baro Chat emoji not using emoji color from Settings.
修正Baro(竹笋奸商)聊天表情符号没有正确使用玩家设定中的表情符号颜色的问题。
- Fixed various localization errors.
一如既往地修正各种在地翻译的问题。
- Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
进入Limbo裂隙时会移除护盾,离开裂隙时才会开始产生护盾的延迟倒数。
- Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
修正Limbo裂隙涌流(三技)没能把裂隙外的玩家拉进来的问题。
杂谈: