《幽浮2》秘籍(作弊码)2、职业技能修改秘籍输入和使用方法 幽浮2(XCOM 2)作弊代码大全
更新时间:2020-09-22 16:50:28 | 编辑:气泡游戏网
《幽浮2》秘籍怎么输入怎么使用,幽浮2秘籍代码大全
打开游戏目录XCOM 2XComGameConfig中的ini文件,这个是正统的MOD修改文件。
DefaultClassData.ini
下面复制了“游侠”职业举例,以及如何手动修改,不懂的技能英文可以自行搜索。
[RookieX2SoldierClassTemplate]新兵属性 ClassPoints=1 IconImage="img:///UILibrary_Common.class_rookie" AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon,WeaponType="rifle")新兵使用武器 KillAssistsPerKill=4击杀经验? ;************************************************************************************************************ ;***RangerClassData职业名称*** ;************************************************************************************************************ [RangerX2SoldierClassTemplate] bMultiplayerOnly=0是否为多人游戏设置0否1是不用管 ClassPoints=4职业编码估计以后可以修改代码改变职业 IconImage="img:///UILibrary_Common.class_ranger" NumInForcedDeck=1 NumInDeck=4 KillAssistsPerKill=4击杀经验? SquaddieLoadout="SquaddieRanger"职业默认技能,可以改成别的职业终极技能 AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon主手武器,WeaponType="shotgun")职业允许使用的武器,可以将狙击枪加入,这样就可以使用狙击枪 AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon主手武器,WeaponType="rifle") AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon副手武器,WeaponType="sword")
全职业武器使用
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon,WeaponType="shotgun")可使用散弹枪 AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon,WeaponType="sniper_rifle")狙击枪 AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon,WeaponType="cannon")榴弹枪 AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon,WeaponType="rifle")Psi步枪,这是大炮好不。。。 AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon,WeaponType="grenade_launcher")榴弹发射器 AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon,WeaponType="sword")长剑 AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon,WeaponType="pistol")手枪 AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon,WeaponType="gremlin")小精灵,黑客副手 AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon,WeaponType="psiamp")Psi的副手?什么东西?
初始属性
BY hyz4751 +打开游戏目录“XCOM 2XComGameConfig”,会有很多的ini配置文件,可以用记事本打开。
初始资源,研究、建筑、训练、恢复速率等修改部分带初始属性的修改需要新开档(如金钱等,联络点上限在没建飞船内通讯站的时候可以不用新开,重新读档即可)
打开“DefaultGameData.ini”文件
其中每种属性有四行,对应四种难度,按需要自行修改数值
XComHeadquarters_StartingValueSupplies[0]=175;Easy初始补给(钱) XComHeadquarters_StartingValueSupplies[1]=175;Normal XComHeadquarters_StartingValueSupplies[2]=175;Classic XComHeadquarters_StartingValueSupplies[3]=175;Impossible XComHeadquarters_StartingValueIntel[0]=50;Easy初始情报 XComHeadquarters_StartingValueIntel[1]=30;Normal XComHeadquarters_StartingValueIntel[2]=40;Classic XComHeadquarters_StartingValueIntel[3]=60;Impossible XComHeadquarters_StartingValueAlienAlloys[0]=0;Easy初始外星合金 XComHeadquarters_StartingValueAlienAlloys[1]=0;Normal XComHeadquarters_StartingValueAlienAlloys[2]=0;Classic XComHeadquarters_StartingValueAlienAlloys[3]=0;Impossible XComHeadquarters_StartingValueEleriumCrystals[0]=0;Easy初始超铀 XComHeadquarters_StartingValueEleriumCrystals[1]=0;Normal XComHeadquarters_StartingValueEleriumCrystals[2]=0;Classic XComHeadquarters_StartingValueEleriumCrystals[3]=0;Impossible .......................................................................................................................... XComHeadquarters_DefaultTrainRookieDays[0]=5;Easy新兵训练成职业士兵的天数 XComHeadquarters_DefaultTrainRookieDays[1]=5;Normal XComHeadquarters_DefaultTrainRookieDays[2]=5;Classic XComHeadquarters_DefaultTrainRookieDays[3]=10;Impossible XComHeadquarters_DefaultRespecSoldierDays[0]=5;Easy老兵重训练天数(洗点) XComHeadquarters_DefaultRespecSoldierDays[1]=5;Normal XComHeadquarters_DefaultRespecSoldierDays[2]=5;Classic XComHeadquarters_DefaultRespecSoldierDays[3]=10;Impossible XComHeadquarters_PsiTrainingDays[0]=10;Easy灵能士兵训练天数 XComHeadquarters_PsiTrainingDays[1]=10;Normal XComHeadquarters_PsiTrainingDays[2]=10;Classic XComHeadquarters_PsiTrainingDays[3]=25;Impossible PsiTrainingRankScalar[0]=2.0f;Easy灵能士兵技能训练时间的倍率(数值越小时间越短) PsiTrainingRankScalar[1]=2.0f;Normal PsiTrainingRankScalar[2]=2.0f;Classic PsiTrainingRankScalar[3]=2.0f;Impossible ......................................................................................... StartingRegionSupplyDrop[0]=150;Easy初始月供(就是每月空投给你的钱) StartingRegionSupplyDrop[1]=150;Normal StartingRegionSupplyDrop[2]=150;Classic StartingRegionSupplyDrop[3]=150;Impossible .......................................................................................... XComHeadquarters_StartingPowerProduced[0]=0;Easy初始电力 XComHeadquarters_StartingPowerProduced[1]=0;Normal XComHeadquarters_StartingPowerProduced[2]=0;Classic XComHeadquarters_StartingPowerProduced[3]=0;Impossible XComHeadquarters_StartingCommCapacity[0]=3;Easy初始联络点上限(这个建议改多点) XComHeadquarters_StartingCommCapacity[1]=3;Normal XComHeadquarters_StartingCommCapacity[2]=3;Classic XComHeadquarters_StartingCommCapacity[3]=3;Impossible .................................................................................... ResearchProject_TimeScalar[0]=1.0;Easy科研的时间倍率(其实前面也有科研天数的可以改,但是不如改这个方便) ResearchProject_TimeScalar[1]=1.0;Normal ResearchProject_TimeScalar[2]=1.0;Classic ResearchProject_TimeScalar[3]=1.0;Impossible ;Notcurrentlyused,allitemsareinstant没卵用 BuildItemProject_TimeScalar[0]=1.0;Easy BuildItemProject_TimeScalar[1]=1.0;Normal BuildItemProject_TimeScalar[2]=1.0;Classic BuildItemProject_TimeScalar[3]=1.0;Impossible BuildFacilityProject_TimeScalar[0]=1.0;Easy建造设施的时间倍率 BuildFacilityProject_TimeScalar[1]=1.0;Normal BuildFacilityProject_TimeScalar[2]=1.0;Classic BuildFacilityProject_TimeScalar[3]=1.0;Impossible ;Notcurrentlyused,allupgradesareinstant没卵用 UpgradeFacilityProject_TimeScalar[0]=1.0;Easy UpgradeFacilityProject_TimeScalar[1]=1.0;Normal UpgradeFacilityProject_TimeScalar[2]=1.0;Classic UpgradeFacilityProject_TimeScalar[3]=1.0;Impossible ClearRoomProject_TimeScalar[0]=1.0;Easy清理房间的时间倍率 ClearRoomProject_TimeScalar[1]=1.0;Normal ClearRoomProject_TimeScalar[2]=1.0;Classic ClearRoomProject_TimeScalar[3]=3.0;Impossible ClearRoomProjectFirstRow_TimeScalar[0]=0.5;Easy首行房间清理的时间倍率(就是最上面的一行房间) ClearRoomProjectFirstRow_TimeScalar[1]=0.5;Normal ClearRoomProjectFirstRow_TimeScalar[2]=0.5;Classic ClearRoomProjectFirstRow_TimeScalar[3]=0.33;Impossible HealSoldierProject_TimeScalar[0]=1.5;Easy士兵治疗的时间倍率(改低就可以减少受伤恢复的天数) HealSoldierProject_TimeScalar[1]=1.5;Normal HealSoldierProject_TimeScalar[2]=1.5;Classic HealSoldierProject_TimeScalar[3]=2.5;Impossible
新兵属性
BY hyz4751 +需要新开档或者刷新招募,打开“DefaultGameData_CharacterStats.ini”文件
下面为新兵的属性值,文本中其他的应该是怪的参数,我没有找到五种职业的对应参数,大家改改新兵属性就好。(对已招募士兵似乎无效,需要重新招募)
[SoldierX2CharacterTemplate] CharacterBaseStats[eStat_HP]=5生命(此属性有难度修正,注意一起改了) CharacterBaseStats[eStat_Offense]=65命中(个人认为这个是最重要的属性,有木有!) CharacterBaseStats[eStat_Defense]=0回避率(就是敌人射击你的时候减多少命中率) CharacterBaseStats[eStat_Mobility]=12移动格数 CharacterBaseStats[eStat_SightRadius]=27射击半径 CharacterBaseStats[eStat_Will]=40意志力(此属性有难度修正,注意一起改了) CharacterBaseStats[eStat_PsiOffense]=0灵能命中率(灵能士兵专用 CharacterBaseStats[eStat_FlightFuel]=0没卵用 CharacterBaseStats[eStat_UtilityItems]=1没卵用 CharacterBaseStats[eStat_AlertLevel]=2警戒等级(不知道具体有啥效果,目前也没发现有任何NPC的警戒等级是别的数值,不太建议改) CharacterBaseStats[eStat_BackpackSize]=3没卵用 CharacterBaseStats[eStat_Hacking]=5免安装电脑的分数 CharacterBaseStats[eStat_CritChance]=0暴击率 CharacterBaseStats[eStat_CombatSims]=0 CharacterBaseStats[eStat_HighCoverConcealment]=1 CharacterBaseStats[eStat_Strength]=0 CharacterBaseStats[eStat_FlankingCritChance]=50侧翼射击暴击几率(此属性有难度修正,注意一起改了) CharacterBaseStats[eStat_FlankingAimBonus]=0侧翼射击命中奖励 CharacterBaseStats[eStat_DetectionRadius]=9侦测半径(如果修改了移动数的话,建议把这个相应的改高一点,不然很容易一头扎进敌人堆里)
另外如果修改生命、意志力及侧翼暴击率这3个属性,在后面有修正,注意改,在下面这些地方:
[Soldier_Diff_0X2CharacterTemplate]新手难度 CharacterBaseStats[eStat_HP]=6 CharacterBaseStats[eStat_Will]=50 [Soldier_Diff_1X2CharacterTemplate]老兵难度 CharacterBaseStats[eStat_HP]=5 CharacterBaseStats[eStat_Will]=40 CharacterBaseStats[eStat_FlankingCritChance]=40 [Soldier_Diff_2X2CharacterTemplate]指挥官难度 CharacterBaseStats[eStat_HP]=4 CharacterBaseStats[eStat_Will]=40 CharacterBaseStats[eStat_FlankingCritChance]=40 [Soldier_Diff_3X2CharacterTemplate]传奇难度 CharacterBaseStats[eStat_HP]=4 CharacterBaseStats[eStat_Will]=40 CharacterBaseStats[eStat_FlankingCritChance]=40
化身速率
BY yugizgt14 +进入如下游戏目录:XCOM 2XComGameConfig
打开如下文件:DefaultGameData.ini
Ctrl+F 搜索 “DoomAccelerateScalars” 关键字 找到如下字段:
DoomAccelerateScalars[0]=0.5f;Easy DoomAccelerateScalars[1]=0.5f;Normal DoomAccelerateScalars[2]=0.5f;Classic DoomAccelerateScalars[3]=0.5f;Impossible
4条对应4个难度 找到自己玩的难度 把“0.5f”改大即可 如改为“5.0f” “50.0f” (经测试该值应该有内部上限值 so改得过大效果都一样 至于效果倍率请大家自行测试吧 我个人是喜欢慢慢种田)
注意是改大 根据自己需要修改,鄙人已测试没问题。
DefaultGameData.ini: 这个文件可以改的属性参数非常多比如 黑暗事件数目NumDarkEvents 士兵治疗时间HealSoldierProject_TimeScalar 研究时间ResearchProject_TimeScalar
DefaultGameData_CharacterStats.ini: 可以修改己方士兵和敌方各兵种的各项属性值
DefaultClassData.ini 和 DefaultGameData_SoldierSkills.ini: 可以修改各职业的属性和技能等等
基地建筑时间
BY gos061 +需要修改文件DefaultGameData,如下:
ResearchProject_TimeScalar[0]=1.0;Easy ResearchProject_TimeScalar[1]=1.0;Normal ResearchProject_TimeScalar[2]=1.0;Classic ResearchProject_TimeScalar[3]=1.0;Impossible ;Notcurrentlyused,allitemsareinstant BuildItemProject_TimeScalar[0]=1.0;Easy BuildItemProject_TimeScalar[1]=1.0;Normal BuildItemProject_TimeScalar[2]=1.0;Classic BuildItemProject_TimeScalar[3]=1.0;Impossible BuildFacilityProject_TimeScalar[0]=1.0;Easy BuildFacilityProject_TimeScalar[1]=1.0;Normal BuildFacilityProject_TimeScalar[2]=1.0;Classic BuildFacilityProject_TimeScalar[3]=1.0;Impossible ;Notcurrentlyused,allupgradesareinstant UpgradeFacilityProject_TimeScalar[0]=1.0;Easy UpgradeFacilityProject_TimeScalar[1]=1.0;Normal UpgradeFacilityProject_TimeScalar[2]=1.0;Classic UpgradeFacilityProject_TimeScalar[3]=1.0;Impossible ClearRoomProject_TimeScalar[0]=1.0;Easy ClearRoomProject_TimeScalar[1]=1.0;Normal ClearRoomProject_TimeScalar[2]=1.0;Classic ClearRoomProject_TimeScalar[3]=3.0;Impossible ClearRoomProjectFirstRow_TimeScalar[0]=0.5;Easy ClearRoomProjectFirstRow_TimeScalar[1]=0.5;Normal ClearRoomProjectFirstRow_TimeScalar[2]=0.5;Classic ClearRoomProjectFirstRow_TimeScalar[3]=0.33;Impossible
数值全部改为0.1就可以迅速建造+科研了,现在就等扫描时间减少了。
完整科技树
BY neil7810 +点击图片查看大图,转载请注明来自巴哈姆特XCOM版
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