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《WG星际战甲(Warframe)》【情报】POE相关改动资讯讨论

更新时间:1609419734   |   来源:巴哈姆特

gn01620386 (老皮) #1
CC
2017-09-25 13:26:29

首先,是关于伤害衰减的讨论

原文(by [DE]Rebecca )→https://forums.warframe.com/topic/846609-plains-of-eidolon-distances-weapons/
Hail, Tenno!
Right now, our dev team is working hard to deliver the Plains of Eidolon. But as we create and play within this open space, the change of scenery has had us looking at some of the systems that Warframe has been built upon over the last five years.
 
One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.
 
With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start. Even some of our largest tiles do not cover that distance corner-to-corner:



Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.
 
As always, we are listening to your reactions and feedback - hope you’re as excited for Plains of Eidolon as we are! If you find unobstructed distances in our current tiles that concern you, post them here!



根据目前提供的消息,未来绝大部分的hit-scan武器会在300M开始出现明显的伤害衰减,狙击枪系则为600M。
Rebecca的说法是 This damage falloff will only be noticeable at extreme ranges (greater than 300m). 照字面说法是300M以上会有明显感受,但是到底是从哪个距离开始则没有明说。

上面DE提供的图片,对角线也没超过200M。虽然应该还会有更大的区域存在?

另外冲击最大的其中之一应该就是紫卡,扣弹速这个数值。
原本对hit-scan武器本来毫无影响的紫卡素质可能会直接毁掉这把武器,更甚者可能会连一般地图都被影响;虽然目前只能照官方给出的情报作出推测就是了。

另外,根据某处流出的不负责任情报,hit-scan武器的弹速扣到低于-100%的时候会直接无视伤害衰减(伤害最大化);现阶段能够验证的应该只有散弹枪系能作到,偏偏我手边洗不出来。另外一方面我也怕改版后这个BUG会被修掉,有待勇者验证。




未来有相关消息的话我会再转贴上来。

说好的9月会出呢


看较旧的 34 则留言

marginal: 09-27 21:02

看G佬洗澡!? 楼上口味真重

虚空之帝王-ZERO: 09-27 21:05

G佬:Tenno is gooooood

火手: 09-27 21:53

天农跟哲学本来就是息息相关的![好哲学 不解锁专精吗?]

legendking (飞凤) #2 2017-09-25 18:13:08
糟糕我有非常不吉的预感
脑残的DE这样改该不会顺便连ARCHWING也动刀
这样以后宇宙战都要贴着敌人开枪了

看较旧的 15 则留言

lica: 09-25 23:17

葛拉特勒有衰减 100% 是 250M 开始衰减,反正好像跟最大距离才差 50M

PLKOLIGH: 09-25 23:47

DE:不你不能搞破灭魔剑部队   天农s:噢噢噢噢噢MAN~~~~

小影: 09-26 15:03

我也想尝尝用破灭魔剑射程外血虐对手的快感

bee10301 (蜜蜂) #3
CC
2017-09-25 23:11:14
搭配开放世界无误,
正常任务也不会想打那个距离。
开放世界某种程度上提高狙击的使用考量,
而且新BOSS有可能体积比较大,
为了不让玩家远远躺着打,衰减也是提早打的预防针。

不过,跟留言提到的一样,冷次弓表示:
惨了惨了,这一说,恐怕真又要动刀了

看较旧的 103 则留言

NirthV: 09-28 17:24

我不是你口中的那种複製人,更不是甚幺分身(去wf查这个名字吧)。你之前説过,「那幺,远距离,非hitscan(不会被影响到),又能準确歼灭目标的武器,就是冷次弓了」。

NirthV: 09-28 17:25

虽然冷次的精準度是100,但它是一把弓。它射出来的箭是投射物,有抛物线的,不会直直的跟着準心飞去。还有,它不是hitscan武器,所以箭会有飞行时间。

NirthV: 09-28 17:25

最后,在不配上战甲能力的情况下,「準确」地击中远距离目标谈何容易?

jimmy0709 (Toparump068) #4 2017-09-26 08:09:48


这礼拜没poe没dev 确定10月了

看较旧的 5 则留言

虚空之帝王-ZERO: 09-26 16:23

果然DElay了

灰孤狼: 09-26 20:32

DE嘛!不EY啊!

蝎子: 09-26 22:01

我就知道是Soon™

THEROOM4 (奇翼果) #5 2017-09-26 23:24:21
短短三秒让我笑到并轨



真不愧是呛人女王

对素材的掌握精确到只要三秒也能呛出效果
774の人形: 09-27 19:12

LOOK BROTHERS, TITS. HA HA HA HA HA HA!

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