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《瓦尔海姆》【闲聊】连伺服器输入密码后断开连线

更新时间:1617349086   |   来源:巴哈姆特

wlndclion (半年) #1 2021-03-31 00:35:47
自从148.6之后,原本跟自己好友群玩得好好的(虽然在主城卡成智障)
突然就无法连上伺服器
朋友都连得上,就我不行
当下也试了很多方法,所有能估狗到的方法我都试了
(像是这篇:https://www.drivereasy.com/knowledge/solved-valheim-server-disconnected-error/ )
但还是不行,每次只要输完密码,开始到巨魔要拿树打人的读取画面时
右下角的地城符号完全不会转,过了五秒左右,就会跳回主页,提示视窗写 quot;已断开连结 quot;

我还上 discord问过,log也有贴,但是还是叫我做我已经做过的事情XD

就在今天
我脑袋抽风,看到有人说要去条Steam的设定
他是叫我条伺服器浏览器Ping/分钟那里,改最低(250)
然后我眼神突然飘到旁边
游戏中显示FPS功能

还记得我说我在主城会卡成智障吗?
对,所以我就把那东西打开来,看FPS多少
但是好几天已经没看到FPS出现在我右上角,我以为我关掉了
结果不是,他是开的
于是我就把它关掉,然后进行第32103次尝试(并没有这幺多)

然后....

就连上了(哭

我看海外也有人跟我有一样的问题,如果有人英文好可以分享过去
至从上次在 discord问问题,都要别人猜半天我在讲甚幺后我就不敢再献丑了
下面是play.log跟伺服器黑窗上的log (只撷取异常的地方) 有兴趣可以看看

play.log
03/29/2021 20:25:10: VERSION check their:0.148.7 nbsp; nbsp;mine:0.148.7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:25:26: client got keys 7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:25:26: client got location icons
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:25:26: Icons:2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:25:26: Session auth respons callback
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Starting respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Failed to send data k_EResultNoConnection
(以下loop)
03/29/2021 20:26:08: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: nbsp; nbsp; nbsp;Closing socket 90144646575502341
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Closing socket 90144646575502341
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Failed to send data k_EResultNoConnection
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: nbsp; nbsp; nbsp;send queue size:29
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Got status changed msg k_ESteamNetworkingConnectionState_None
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: tip:$loadscreen_tip19
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Disposing socket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Last socket, unregistering callback
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: ZSteamSocket nbsp; nbsp;UnregisterGlobalCallbacks, existing sockets:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Disposing socket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Last socket, unregistering callback
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: ZSteamSocket nbsp; nbsp;UnregisterGlobalCallbacks, existing sockets:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:08: Lost connection to server:ErrorDisconnected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
03/29/2021 20:26:09: ZNet Shutdown


================
server log
#91;2021-03-29 20:17:26 #93; Log session started
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; SetSteamID( #91;A:1:0:0 #93; )
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; CCMInterface::OnNetworkDev StateChange -- Saw dev up, connecting to Steam
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; says 50% of connections should be websockets, we rolled 1 - using WebSockets as default.
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm1-tyo1.cm.steampowered.com:27025) starting...
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm2- g1.cm.steampowered.com:27020) starting...
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm1- g1.cm.steampowered.com:443) starting...
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm4- g1.cm.steampowered.com:27024) starting...
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm1-tyo1.cm.steampowered.com:27025) results: 63.4935ms + load 55.0000
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm1-tyo1.cm.steampowered.com:27025)
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm2- g1.cm.steampowered.com:27020) results: 112.5491ms + load 75.0000
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm1- g1.cm.steampowered.com:443) results: 111.6859ms + load 75.0000
#91;2021-03-29 20:17:26 #93; #91;0,0 #93; PingWebSocketCM() (cm4- g1.cm.steampowered.com:27024) results: 110.7736ms + load 76.0000
#91;2021-03-29 20:17:26 #93; #91;1,3 #93; Connect() starting connection (eNetQOSLevelMedium, cm1-tyo1.cm.steampowered.com:27025, WebSocket)
#91;2021-03-29 20:17:27 #93; #91;1,3 #93; ConnectionCompleted() (155.133.245.36:27025, WebSocket)
#91;2021-03-29 20:17:27 #93; #91;1,3 #93; RecvMsg LogOnResponse() : #91;A:1:361313285:1 16 #93; #039;OK #039;
#91;2021-03-29 20:17:28 #93; IPv6 connectivity test (ipv6check-http.steamcontent.com / #91;2404:3fc0:4:100::9b85:f504 #93;:80 ( #91;2404:3fc0:4:100::9b85:f504 #93;:80)) - TIMEOUT
#91;2021-03-29 20:17:30 #93; IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com / 2404:3fc0:4:100::9b85:f505) - TIMEOUT
#91;2021-03-29 20:27:35 #93; #91;0,0 #93; ConnectionDisconnected( #039;I/O Operation Failed #039;) : #039;OK #039; (155.133.245.36:27025, WebSocket)
#91;2021-03-29 20:27:35 #93; #91;0,0 #93; StartAutoReconnect() will start in 21 seconds
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; says 50% of connections should be websockets, we rolled 32 - using WebSockets as default.
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm2- g1.cm.steampowered.com:27020) results: 112.5491ms + load 75.0000 (630 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm1- g1.cm.steampowered.com:443) results: 111.6859ms + load 75.0000 (630 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4- g1.cm.steampowered.com:27024) results: 110.7736ms + load 76.0000 (630 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4-sgp1.cm.steampowered.com:27025) results: 98.0000ms + load 67.0000 (275572 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4-sgp1.cm.steampowered.com:27024) results: 98.0000ms + load 65.0000 (275375 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4- g1.cm.steampowered.com:27023) results: 87.0000ms + load 63.0000 (199763 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4- g1.cm.steampowered.com:27022) results: 86.0000ms + load 71.0000 (199763 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm4- g1.cm.steampowered.com:27025) results: 85.0000ms + load 68.0000 (199763 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm1- g1.cm.steampowered.com:27020) results: 84.0000ms + load 68.0000 (199763 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; Existing WebSocket ping data (cm1-tyo1.cm.steampowered.com:27025) results: 63.4935ms + load 55.0000 (630 seconds ago)
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; PingWebSocketCM() (cm3-sgp1.cm.steampowered.com:27023) starting...
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; PingWebSocketCM() (cm3-lax1.cm.steampowered.com:27021) starting...
#91;2021-03-29 20:27:56 #93; #91;0,0 #93; PingWebSocketCM() (cm6-lax1.cm.steampowered.com:27031) starting...
#91;2021-03-29 20:27:59 #93; #91;0,0 #93; PingWebSocketCM() (cm3-sgp1.cm.steampowered.com:27023) failed talking to cm (timeout/neterror - Invalid)
#91;2021-03-29 20:28:01 #93; #91;0,0 #93; PingWebSocketCM() (cm3-lax1.cm.steampowered.com:27021) failed talking to cm (timeout/neterror - Invalid)
#91;2021-03-29 20:28:03 #93; #91;0,0 #93; PingWebSocketCM() (cm6-lax1.cm.steampowered.com:27031) results: 145.7520ms + load 17.0000
#91;2021-03-29 20:28:03 #93; #91;1,7 #93; Connect() starting connection (eNetQOSLevelLow, cm1-tyo1.cm.steampowered.com:27025, WebSocket)
#91;2021-03-29 20:28:05 #93; #91;1,7 #93; ConnectionCompleted() (155.133.245.36:27025, WebSocket)
#91;2021-03-29 20:28:05 #93; #91;1,7 #93; RecvMsg LogOnResponse() : #91;A:1:361313285:1 16 #93; #039;OK #039;

圣龙烈霸斩: 前天 08:18

感谢大大提供

almiqui: 昨天 01:25

请问一下卡成智障以后,脑袋还能思考吗?

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